Handle initialization
if not FMXPlayer.Init(Handle) then
begin
ShowMessage('Error ' + FMXPlayer.LastErrorCode.ToString);
end;
Play stream
FMXPlayer.StreamURL := StreamUrl;
FMXPlayer.Play;
Play file
FMXPlayer.FileName := FileName;
FMXPlayer.Play;
Play stream async
FMXPlayer.StreamURL := StreamUrl;
FMXPlayer.PlayAsync;
Play file async
FMXPlayer.FileName := FileName;
FMXPlayer.PlayAsync;
You can use properties: AutoInit, AutoPlay and Async
You can use the library to play sounds. And to prevent sounds from breaking off with new sounds, you must set the flag KeepPlayChannel = True;
1. Download bass24.zip from http://www.un4seen.com (direct link http://uk.un4seen.com/files/bass24.zip ). 2. Extract the archive somewhere, copy extracted bass.dll to your project output directory.
Project -> Deployment -> Add Files
1 : Library->Android->armeabi a : libbass.so b : libbass_aac.so c : libbassflac.so Remote Path : library\lib\armeabi\
2 : Library->Android->x86 a : libbass.so b : libbass_aac.so c : libbassflac.so Remote Path : library\lib\x86\
3 : Library->Android->armeabi-v7a a : libbass.so b : libbass_aac.so c : libbassflac.so Remote Path : library\lib\armeabi-v7a\
Make sure library files remote path name, must be added in the Deployment window.
BASS is an audio library for use in software on several platforms. Its purpose is to provide developers with powerful and efficient sample, stream (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via OS codecs and add-ons), MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and recording functions. All in a compact DLL that won't bloat your distribution.
#Android http://www.un4seen.com/forum/?topic=13225
#IOS http://www.un4seen.com/forum/?topic=10910