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2-2 jobs skill rebalance - Bard/Dancer (2018 Patch/Renewal) #3279

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merged 30 commits into from
Jun 30, 2024

Commits on Jun 30, 2024

  1. Add song groups for Bard/Dancer songs (RE-only)

    Song effects are now grouped and songs of the same group doesn't overlap
    with each other. Activating a new effect of the same group ends other
    existing effects.
    
    There are 3 groups:
    1. Bard songs -- song buffs exclusive to bards
    2. Dancer songs -- song buffs exclusive to dancers
    3. Ensemble songs -- song buffs exclusive to ensemble
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  2. Rebalance of BA_MUSICALSTRIKE (Melody Strike) and DC_THROWARROW (Slin…

    …ging Arrow)
    
    -Damage formula changed
      - New: [110 + (Skill Level x 40)]% x 2 hits
    - SP cost changed
      - Old: (Skill Level × 2) - 1
      - New: 12 at all skill levels
    - Casting time reduced: 1.5s -> 0.5s (Based on DivinePride data see more
      below)
        - Fixed Cast Time of 0.3s remains untouched
        - Variable Cast Time reduced 1.2s -> 0.2s
    - Global skill delay added: 0.3s
    
    The Casting Time value is presented differently in each source I was looking at:
    - Official notes: Variable cast time reduce from 1.5s to 0.5s
      but we never had *Variable* Cast Time in 1.5s (only 1.2s Variable + 0.3 Fixed)
    - Divine Pride: 0.2s Variable + 0.3s Fixed (total 0.5s)
    - iRO Wiki: 0.5s Variable only
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  3. Rebalance of BA_MUSICALLESSON (Music Lessons)

    - Add effect: Attack Speed +(Skill_Lv)% with Musical Instruments
    - Add effect: Max SP +(Skill_Lv)%
    - No longer gives bonuses to song effects
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  4. Rebalance of DC_DANCINGLESSON (Dance Lessons)

    - Add effect: Max SP +(Skill_Lv)%
    - Add effect: When using Whips, CRI +(Skill_Lv)
    - No longer gives bonuses to dance effects
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  5. Rebalance of BA_FROSTJOKE (Unbarring Octave)

    - Global skill delay reduced: 4s -> 0.3s
    - 4s Cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  6. Rebalance of BD_ENCORE (Encore)

    - Added 0.3s of global skill delay
    - Added 10s of cooldown
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  7. Rebalance of BA_DISSONANCE (Unchained Serenade)

    Skill reworked.
    
    - Now causes Neutral Magical damage in a 9x9 area
    - Can only be used in PvP areas
    - 0.3s of global delay added
    - 5s of cooldown added
    - SP cost changed
       - Old: 15 + (SkillLv) x 3
       - New: 32 + (SkillLv) x 3
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  8. Rebalance of BA_POEMBRAGI (Magic Strings)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect formula changed:
       - Variable cast reduction: (SkillLv)%
       - Cast delay reduction: (SkillLv x 3)%
       - Caster stats and Music Lessons no longer affects the formula
    - Effect duration changed: 180s -> 60s
    - SP Cost changed:
       - Old: 35 + (SkillLv x 5)
       - New: 60 + (SkillLv x 5)
    - 1s casting time added
    - 0.5s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  9. Rebalance of BA_ASSASSINCROSS (Impressive Riff)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect formula changed:
       - ASPD:
         - when SkillLv < 10:  +(1 + ((SkillLv - 1) x 2))%
         - when SkillLv = 10:  +20%
       - Caster stats and Music Lessons no longer affects the formula
    - Effect duration changed: 180s -> 60s
    - SP Cost changed:
       - Old: 35 + (SkillLv x 5)
       - New: 60 + (SkillLv x 5)
    - 1s casting time added
    - 0.5s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  10. Rebalance of BA_APPLEIDUN (Song of Lutie)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect changes:
       - MaxHP increase formula changed:
          - SkillLv < 10: (SkillLv + 9)%
          - SkillLv = 10: 20%
       - Removed HP Recovery effect
       - Added effect: HP Regen Rate increase by (SkillLv x 2)%
       - Caster stats and Music Lessons no longer affects the formula
    - Effect duration changed: 180s -> 60s
    - SP Cost changed:
       - Old: 35 + (SkillLv x 5)
       - New: 60 + (SkillLv x 5)
    - 1s casting time added
    - 0.5s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  11. Rebalance of BA_WHISTLE (Perfect Tablature)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect formula changed:
       - Flee increase:
         - when SkillLv < 10:  +(18 + SkillLv x 2)
         - when SkillLv = 10:  +40
       - Perfect Dodge increase: (SkillLv + 1) / 2
       - Caster stats and Music Lessons no longer affects the formula
    - Effect duration changed: 180s -> 60s
    - SP Cost changed:
       - Old: 20 + (SkillLv x 4)
       - New: 20 + (SkillLv x 2)
    - 1s casting time added
    - 0.5s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  12. Rebalance of DC_UGLYDANCE (Hip Shaker)

    Skill reworked:
    - It is now a single AoE effect
    - It no longer keeps the "performance running"
    
    - SP drain amount changed: (10 + 2 * (SkillLv))%
    - SP Cost changed:
       - Old: 20 + (SkillLv x 3)
       - New: 32 + (SkillLv x 3)
    - 0.3s global delay added
    - 5s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  13. Rebalance of DC_DONTFORGETME (Slow Grace)

    Skill reworked:
    - It is now a single AoE effect which causes a SC on enemies
    - It no longer keeps the "performance running"
    
    - Effect formula changed:
      - Attack Speed reduction: ((SkillLv x 3) + DEX / 15)%
      - Move Speed reduction: ((SkillLv x 2) + AGI / 20)%
      - Note: According to rA, dividing by 15 and 20 was already the right
        values for RE. And this does seem to match the rebalance formula
        (at least, is close enough)
    - Can only be used in PvP areas
    - 0.5s of global delay added
    - 1s casting time added
    - 20s of cooldown added
    - SP cost changed
       - Old: 25 + (SkillLv) x 3
       - New: 35 + (SkillLv) x 3
    - Area of Effect increased: 7x7 -> 9x9
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  14. Rebalance of DC_SERVICEFORYOU (Gypsy's Kiss)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect formula changed:
      - Max SP Boost:
         - SkillLv < 10: (9 + SkillLv)%
         - SkillLv = 10: 20%
      - SP Cost reduction: (SkillLv + 5)%
      - Caster stats and Dance Lessons no longer boosts the effects
    - SP Cost changed:
       - Old: 35 + (SkillLv x 5)
       - New: 57 + (SkillLv x 3)
    - 1s casting time added
    - 0.5s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  15. Rebalance of DC_FORTUNEKISS (Lady Luck)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect changed:
      - Crit boost formula changed: +(SkillLv)%
      - Added effect: Crit damage +(SkillLv x 2)%
      - Caster stats and Dance Lessons no longer boosts the effects
    - SP Cost changed:
       - Old: 40 + (SkillLv x 3)
       - New: 35 + (SkillLv x 5)
    - 1s casting time added
    - 0.5s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  16. Rebalance of DC_HUMMING (Focus Ballet)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect formula changed:
      - HIT boost: +(SkillLv x 4)
      - Caster stats and Dance Lessons no longer boosts the effects
    - SP Cost changed:
       - Old: 20 + (SkillLv x 2)
       - New: 30 + (SkillLv x 3)
    - 1s casting time added
    - 0.5s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
    guilherme-gm committed Jun 30, 2024
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  17. Change general effect of performing ensembles (RE-only)

    - Add SC_ENSEMBLEFATIGUE effect after ensemble skills (RE-only)
        After using an ensemble skill, ensemble fatigue starts on both
        performers
    - Ensemble skills now consumes requirements from partner too
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  18. Change pc_gainexp "is_quest" to a bitmask enum

    this allows us to easily expand it with new flags
    guilherme-gm committed Jun 30, 2024
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  19. Rebalance of BD_RICHMANKIM (Mental Sensing)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - EXP Boost formula changed:
      - Old: +(25 + SkillLv x 11)%
      - New: +(10 + SkillLv x 10)%
    - 1s casting time added
    - 0.3s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  20. Rebalance of BD_RINGNIBELUNGEN (Harmonic Lick)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect changed. Now gives a random buff to user and party members:
      - ASPD +20%
      - ATK +20%
      - MATK +20%
      - MaxHP +30%
      - MaxSP +30%
      - All Stats +15
      - Hit +50
      - Flee +50
      - Reduce SP consumption of skills by 30%
      - Increase HP Recovery by 100%
      - Increase SP Recovery by 100%
    - SP Cost changed:
       - Old: 35 + (SkillLv x 3)
       - New: 68 - (SkillLv x 4)
    - 1s casting time added
    - 0.3s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  21. Rebalance of BD_SIEGFRIED (Acoustic Rhythm)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect formula changed:
      - Old:
        - Elemental Resistance: (30 + SkillLv x 10)%
        - Status Effect Resistance: (SkillLv x 10)%
      - New:
        - Elemental Resistance: (SkillLv x 3)%
        - Status Effect Resistance: (SkillLv x 5)%
    - SP Cost changed:
       - Old: 20 on all skill levels
       - New: 36 + (SkillLv x 4)
    - 1s casting time added
    - 0.3s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  22. Rebalance of BD_INTOABYSS (Power Chord)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - SP Cost increased: 10 -> 70
    - 1s casting time added
    - 0.3s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  23. Rebalance of BD_ETERNALCHAOS (Down Tempo)

    Skill reworked:
    - It now casts a single AoE effect in a 9x9 area
    - It no longer uses ground units nor keeps the "performance running"
    
    - SP Cost increased: 30 -> 120
    - 1s casting time added
    - 0.3s global delay added
    - 60s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  24. Rebalance of BD_ROKISWEIL (Classical Pluck)

    Skill reworked:
    - It is now a single AoE effect
    - It no longer keeps the "performance running"
    
    - Effect changed: Inflicts confusion and blocks use of skill in all
      entities (Except performers)
    - Can only be used in PvP areas
    - 0.3s of global delay added
    - 1s casting time added
    - 20s of cooldown added
    - SP cost increased: 15 -> 180
    - Area of Effect increased: 7x7 -> 9x9
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  25. Rebalance of BD_LULLABY (Lullaby)

    Skill reworked:
    - It is now a single AoE effect
    - It no longer keeps the "performance running"
    
    - Effect changed:
      - Inflicts sleep in enemies around user
      - INT no longer affects the chance
    - 0.3s of global delay added
    - 1s casting time added
    - 20s of cooldown added
    - SP cost increased: 20 -> 40
    - Area of Effect increased: 7x7 -> 9x9
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  26. Rebalance of BD_DRUMBATTLEFIELD (Battle Theme)

    Skill reworked:
    - It is now a screen-wide skill (31x31) that gives the SC to all party
      members
    - It no longer uses ground units nor keeps the "performance running"
    
    - Effect formula changed:
      - Old:
        - Damage Boost: 125 + (SkillLv x 25) (depending on size)
        - DEF  Boost: SkillLv x 10
      - New:
        - ATK Boost: 15 + (SkillLv x 5) (ATK2 / I am making it as BATK / equip atk)
        - DEF  Boost: SkillLv x 15
    - SP Cost increased:
       - Old: 35 + (SkillLv x 3)
       - New: 46 + (SkillLv x 4)
    - 1s casting time added
    - 0.3s global delay added
    - 20s cooldown added
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  28. Rebalance of BD_ADAPTATION (Amp)

    Skill reworked.
    
    It now concedes a SC (SC_ADAPTATION) which reduces the SP consumption of
    performance skills by 20%.
    
    - 300s cooldown added
    - 0.3s of global skill delay added
    - SP cost increased: 1 -> 10
    
    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  29. Expand ensemble skills range to 4 cells (RE)

    From massive skills rebalance (1st/2nd/transclass) (2018.11.28)
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  30. Remove special dispell logic for songs in RE

    Since RE no longer has "song areas", this check does not make sense for
    RE
    guilherme-gm committed Jun 30, 2024
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