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Haru edited this page Oct 19, 2016 · 1 revision

Check Skill LVL on the character

 int pc_checkskill(struct map_session_data *sd,int skill_id)
 pc_checkskill(sd,SKILLID)>X)
  • sd = Only players have skills (mobs are forced skill uses)
  • SKILLID = Skill ID, can be numeric (28=heal) or the client name (AL_HEAL=heal)
  • X = Skill Level (>0 he only needs 1 point)
  • int = Return the skill level learned by player
Note: This can be used to check if the character has the skill or not (same as >0)
 pc_checkskill(sd,SKILLID)

Category:Source_Functions

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