Add cheat codes to your game with just a few clicks
WARNING: This method is not yet available, as it is not yet approved for the asset library.
- Search "CheatCoder" in the Asset Library
- Click Download, then install
- In
Project Settings
>Plugins
setCheatCoder
toEnabled
- Copy the
CheatCoder
folder (insideaddons
) and paste it in your project'saddons
folder (folder must be named exactlyaddons
, otherwise godot wont detect it) - Enable the addon inside Project > Project Settings > Plugins > Click
Enable
for the CheatCoder plugin
Creating a cheat code
Cheat codes are just resources, which means they are stored in the filesystem. To create one, just add a resource of type CheatCode:
Double-clicking it in the inspector reveals a single property: "entries". This is a list of keys that will need to be pressed in the correct order to activate the cheat code.
Now set how many buttons it will contain:
And fill it with whatever you want:
Listening for the cheat code
Now that you've created a cheat code, it's time to use it. A CheatCodeListener
node checks for player input matching the cheat code, and will emit a signal when it's a match. So, add a CheatCodeListener
node:
The node has some values you can tweak, here is a brief overview:
Name | Description | Default |
---|---|---|
allow_mistakes |
If this is checked, the listener will ignore keys that don't match the cheat code | false |
has_timeout |
If no matching key is pressed within [timeout_delay ] seconds, it will start over |
true |
timeout_delay |
See description for has_timeout |
2.0 |
disabled |
This explains itself... | false |
repeat |
When false , the cheat code can only be activated once. |
false |
code |
Put your CheatCode in here | null |
Now add the cheat code you just created:
htu-step-10.mp4
You can now connect these signals to whatever function you please:
Name | Use | Signature |
---|---|---|
cheat_activated |
Fired when the full cheat code was executed |
func name() -> void |
cheat_progress |
Fires when the correct key is pressed. Also fires progress = 0 when a wrong key is pressed |
func name(progress: int) -> void |
To see CheatCoder in action, click here