[Ultica] [0.H] Un-Obsolete sprites #2447
Merged
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Summary
Corrects IDs, Removes unnecessary and obsolete JSON lines and files
Content of the change
Vanilla related stuff :
added "wearable_big_light" to "wearable_light.json" as it wasn't using it
changed "90two.json" to match the changed ID ( Item variant of m9 )
changed "chainmail_armor.json" to cover almost all the possible types of chainmail-related armor ( Except Nomad )
changed "plate_armor.json" to cover all types of "light plate armor" except other light-plate-related armor
combined both of power armor helmet and armor sprites together because there's no other way to do that at the moment
corrected IDs of 17 firearms ( Some moved as variants, some got dependent, some got "modular_" and etc... )
corrected IDs of 16 items
corrected ID of "metal boat hull"
made "Zombie_bio_op2" as sprite variant of "Zombie_bio_op" ( The former has orange suit )
renamed "tank_top" sprites to not use JSON and corrected ID of "camo tank top" ( Item variant )
renamed "mon_frog" to "mon_bullfrog" as it's description matches the former
removed shadow of "ap_vp_freezer" + corrected ID + removed credits txt
removed plenty of lines and JSON that's unnecessary or got obsolete
Mod related stuff :
moved Solar panel v3 to "Aftershock"
moved "Police bot", "Riot control bot" and "eyebot" to "Aftershock" ( Including their related sprites )
moved 4 sci-fi guns to "Aftershock"
added JSON to use the "Schematic paper" sprite for schematics of "Police bot", "Riot control bot" and "eyebot"
added JSON to use the "Laser turret" of "No_hope" as "X-Ray laser turret"
moved "Chicken walker" to "No_hope" ( Aftershock too as it uses the same ID )
moved "Laser turret" to "No_hope"
moved 6 monsters to "No_hope"
moved "lobotomizer" to "No_hope"
moved "Sewer gator" to "Crazy_cataclysm"
moved "Rat king" to "Xedra_evolved"
moved "Cockatrice" + chick to "Mindovermatter"
And probably some other stuff I forgot about
Testing
Additional information
Ummmm... The faraday chainmail suit item is not obsolete, but it's in the image because the XL type wasn't the sprite >.>
Was testing the changes.