A bare-bones graphical editor for Typst files, with a strong bias for Right-to-Left editing.
For University, I have a need to write documents that are mainly in Hebrew but also heavily incorporate math and inline English terms. For me, any solution is preferably offline, efficient to write (i.e. does not require building equations by selecting parts from a toolbar) and runs on Linux natively. I ran across Typst, a typesetting system which ticks all of these boxes and has very good BiDi support right out of the box, which makes it very attractive.
The question is now which text editor to use with it? Typesetting input files are a bit weird in that they are source code, but primarily consist of natural language. When that language is written from right to left, code editors typically don't display that too well - even if the final result looks good, it is hard to write and harder to edit. Even the better ones don't align different parts to their natural order. Plain text editors tend to be better, but lack many conveniences that make working on source nicer.
Therefore Katvan is a new editor application, with a very specific focus on this particular use case; starting with a plain text editor that gets the basics right (at least for me), and goes from there.
- Reasonably good RTL editing
- Mostly thanks to Qt's excellent Rich Text Framework
- But also specific additional functionality, for example:
- Syntax-aware line directionality heuristc
- Toggling between logical and visual cursor movement
- Manually flipping paragraph direction (using both Windows style
Ctrl+RShift
/LShift
, or Firefox styleCtrl+Shift+X
) - Handy commands to insert BiDi control marks and isolates for when the algorithm doesn't quite lead to the right result (e.g. for inline math)
- Live previews
- Syntax highlighting
- Syntax-aware spell checking
- Autocomplete
- Typical code editor niceties - auto indentation, bracket insertion, etc.
- Forward and inverse search
- Modelines
- Supported on Linux and Windows 10/11.
- Experimental support for macOS 12 ("Monterey") and above.
For versions 0.6.0 and prior only: in addition to Katvan itself, it is required to install the typst
CLI and make it available via the system path or by placing it next to the katvan
executable. Without it previews and PDF export will not work. See here for details. This is not required for the latest release.
A pre-built AppImage for the x86_64
architecture is available from the project releases page. If it isn't suitable, you'll need to compile from source. Note that it contains the spell checker library, but not any dictionaries; install any required hunspell dictionaries system-wide from your distribution's repositories.
There is also an AUR package for Arch Linux users.
Builds for 64-bit Windows 10/11 are available from the project releases page. There is a traditional installer, as well as a portable build. The portable build will store settings, the personal dictionary file and the cache for downloaded Universe packages in the same directory as the main executable, so make sure to extract the archive in a writable location. To write settings to the registry instead, run the katvan.exe
binary with the --no-portable
flag.
Neither build includes spell checking dictionaries. You'll need to download hunsepll dictionaries for any desired languages (as a pair of .dic
and .aff
files), and save them to the hunspell
sub-directory next to the main executable file. See the hunspell README page for locations to get dictionaries from.
Due to various reasons, there are no pre-built binaries available for macOS. Users should compile from source on every machine they intend to run Katvan on; see instructions below. Note that the full Xcode installation is not required - the command line tools are sufficient. Katvan on macOS uses the system's spell checker, so no particular setup is required on that front.
To compile and install Katvan from source code, you'll need:
- A C++ compiler toolchain that supports C++20, and is supported by Qt
- A recent stable Rust toolchain
- Development files for Qt 6.5 (or any later 6.x release)
- CMake 3.19 or later
- Corrosion (optional, will be automatically downloaded if missing)
- A working
pkg-config
- hunspell (not required on macOS)
- libarchive
- GoogleTest (optional, for running unit tests)
Get those from your distribution repositories, vcpkg, Homebrew, or wherever.
To build, perform a usual CMake invocation. For example, on Linux this might look like:
mkdir build
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr/local
cmake --build build
sudo cmake --build build -t install
For macOS, a build invocation will be something like:
mkdir build
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -t install -j
If all is successful, an application bundle will appear in the build/dist
directory. It can be dragged to the Applications
library for installation, after which the build directory can be discarded (but not the installed dependencies).
At this point in the project's life, code contributions are generally not accepted. This project exists to meet my personal need, and is currently rapidly evolving with a well-defined goal in mind. It is made available in hope that it is useful for others with similar needs.
Issues detailing bug reports and suggestions are welcome, but please don't expect much.
See the dedicated ROADMAP.md file.