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Bump version to 10.4.7.0 and update Changes.md
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johnhaddon committed Mar 29, 2023
1 parent f19949d commit 6715172
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25 changes: 17 additions & 8 deletions Changes
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10.4.x.x (relative to 10.4.6.0)
10.4.x.x (relative to 10.4.7.0)
========


10.4.7.0 (relative to 10.4.6.0)
========

Improvements
------------

- IECoreGL::PointsPrimitive : Added `renderUsesGLPoints()` method (#1347).
- IECoreGL::CurvesPrimitive : Added `renderUsesGLLines()` method (#1347).
- StringAlgo : Added `concat()` and `toInt()` methods (#1343).
- IECoreScene::ShaderNetworkAlgo (#1343) :
- Added `convertToOSLConventions()`, `expandSplines()` and `collapseSplines()`.
- Deprecated `convertOSLComponentConnections()`, `expandSplineParameters()` and `collapseSplineParameters()`.
- USDScene : Added support for roundtripping connections to SplineData parameters.

Fixes
-----

- USD::PrimitiveAlgo :
- IECoreUSD::PrimitiveAlgo (#1346) :
- Fixed reading of primitives containing `primvars:normals`. These are now correctly loaded as a primitive variable called `N`, taking precedence over the UsdGeomPointBased `normals` attribute.
- Fixed writing of indexed normals so that the indexing is retained on load. Note that this means that normals are now _always_ written as `primvars:normals` and never via the UsdGeomPointBased `normals` attribute.

API
---

- IECoreGL::PointsPrimitive : Added `renderUsesGLPoints()` method.
- IECoreGL::CurvesPrimitive : Added `renderUsesGLLines()` method.

10.4.6.0 (relative to 10.4.5.0)
========

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2 changes: 1 addition & 1 deletion SConstruct
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ieCoreMilestoneVersion = 10 # for announcing major milestones - may contain all of the below
ieCoreMajorVersion = 4 # backwards-incompatible changes
ieCoreMinorVersion = 6 # new backwards-compatible features
ieCoreMinorVersion = 7 # new backwards-compatible features
ieCorePatchVersion = 0 # bug fixes
ieCoreVersionSuffix = "" # used for alpha/beta releases. Example: "a1", "b2", etc.

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