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Paddle: add a little randomization in the dy speed
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To make the game a bit more challenging an less predictable add a little
bit of randomness to the `dy` value. When hitting the right wall add a random
number (one of [-1, 0, 1]) to the `dy` value.

To keep the difficulty level managable limit the dy value to be in the
range from -5 to 5.
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NeroBurner authored and JF002 committed Dec 2, 2021
1 parent ada96cc commit 054a99c
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions src/displayapp/screens/Paddle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@
#include "displayapp/DisplayApp.h"
#include "displayapp/LittleVgl.h"

#include <cstdlib> // for rand()

using namespace Pinetime::Applications::Screens;

Paddle::Paddle(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} {
Expand Down Expand Up @@ -50,6 +52,13 @@ void Paddle::Refresh() {
// checks if it has touched the side (right side)
if (ballX >= LV_HOR_RES - ballSize - 1) {
dx *= -1;
dy += rand() % 3 - 1; // add a little randomization in wall bounce direction, one of [-1, 0, 1]
if (dy > 5) { // limit dy to be in range [-5 to 5]
dy = 5;
}
if (dy < -5) {
dy = -5;
}
}

// checks if it is in the position of the paddle
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