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Releases: IridiumIO/VaultarHUD

Version 0.0.3

17 Apr 11:09
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In theory this should now work in the following ways:

If you are on a singleplayer-only world
It should work exactly like version 0.0.2, that is, the HUD is live-tracked to you.

If you are on a multiplayer server and the server DOES have the mod installed too
It should also now work, with the HUD live-tracked to you. There is a 100ms cooldown between packets being sent between the client and the server to hopefully avoid bogging the connection down.

If you are on a multiplayer server and the server DOES NOT have the mod installed
It should work like the old version 0.0.1 - you can right-click an altar to snapshot it's current requirements to the HUD, but it will not automatically update (i.e. when you throw new items on the altar, you have to right-click it again to force the HUD to update)

Overall, this means that the HUD should be able to work in some capacity whether the server has the mod or not.

Known bugs:

  • If you go from a single-player world to a multiplayer server that doesn't have the mod installed, the HUD will show the last known single-player recipe until you right-click another altar. It's just a visual bug.