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Add Debug Usb Android To Rider IDE #1287
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its possible if enter 127.0.0.1: and copy port from visual studio |
or you can get port number by typing in cmd adb forward --list |
I need to debug Oculus Go app designed in Unity. I miss this feature in Rider. |
AIUI, Oculus Go is an Android app as far as Unity is concerned, right? So if Rider supports Android USB debugging, it should support Oculus Go. Is this correct? |
Yes, it is Android based and Unity generates APK
st 8. 1. 2020 v 16:30 odesílatel Matt Ellis <[email protected]>
napsal:
… AIUI, Oculus Go is an Android app as far as Unity is concerned, right? So
if Rider supports Android USB debugging, it should support Oculus Go. Is
this correct?
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Rider currently only supports wifi debugging. The target device must be visible on the same network as the machine running Rider. USB debugging is not yet supported. |
Ahhh, sorry I had misunderstood you! We will wait for the implementation! Really nice work! |
How's the feature coming along? |
Any news on that ? It's strange that such basic feature is not yet implemented :/ |
It's in progress, and it should be part of Rider 2023.1. However, you should be able to debug via wifi using the Attach to Unity Process dialog in current versions. |
Great ! That's nice to hear ! Tried it over Wifi, but it's not working well for me, there is too much delay when the app hit a breakpoint, it get unusable :( |
@citizenmatt I'm using Rider 2023.3 ( |
@gerwalk Yes, you should have USB debugging support. There is some documentation in the web help, but essentially, you should just have to connect your Android device, and use the Attach to Unity Process action to show a dialog with all the different processes you can attach to. Rider will use the |
Hey, thanks for the fast response! The Attach to Unity Process window is still only showing me the editor process at FWIW my JetBrains Rider Editor package in my Unity project is version 3.0.25 from September 11, 2023 so I wouldn't expect any incompatibilities there. And of course my build settings have both Development Build and Script Debugging checked.
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The text probably should be updated to include something about Android USB. I think this one needs to look at logs, please, so submitting a bug report would be the best option. It's possible it's ARM related, as I personally haven't tested it on Apple Silicon. Also, I'm assuming you have the Android build support modules installed into your Unity installation. |
Add to Attach to Run > Attach to unity Process... The game running process in android or ios device attached by USB, same as in Visual studio.
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