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Automatically quit the Newcomers guild upon login to Turtle WoW.

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Note: This AddOn is abandoned and unsupported. I do not play on Turtle WoW anymore and don't even know if the "Newcomers" channel even still exists. I also have no interest in returning, so you're more than welcome to fork this repository and make your own updates, or use the code for whatever you want.

Not a Newcomer! (for Turtle WoW)

NotANewcomer
Automatically quit the Newcomers guild upon login to Turtle WoW.

Why This?

Because, honestly, I don't see much point in the Newcomers guild. From my understanding, it was supposed to be for newcomers and low-level players, but even before the hard mute on players below Level 5, it ended up becoming the "de facto" or "lazy boy" guild that everyone and their brother is a part of purely for no reason other than disinterest on everyone's part. That's how I see it, anyway.

It's mostly for people who have a very bad case of alt-itis and are very forgetful. IE, me.

How It Works

  • As soon as the player triggers the "Area Discovered" message, the AddOn checks to see if the player is in a guild.
  • If the player is in a guild, it checks to see which guild.
    • If the player is in the "Newcomers" guild, it immediately removes them from it.
    • If the player is in any other guild or not in a guild, it does nothing.

Bugs

  • None that I'm aware of (as of v1.0.5). Let me know what you find, if anything!

Version History

v1.0.0

  • Initial version.

v1.0.2

  • Changed how the AddOn triggers
    • Swapped out "VARIABLES_LOADED" trigger with "CHAT_SYSTEM_MESSAGE
      The AddOn still works exactly as it did before, but instead of doing its thing on first load, it waits for the first system message ("Welcome to Turtle WoW!") to pop up. Which unfortunately means that it still won't auto-quit the guild on a fresh character…

v1.0.5

  • Changed how the AddOn triggers again
    • Swapped out "CHAT_SYSTEM_MESSAGE" trigger with "UI_INFO_MESSAGE
    • Moved the line "local guildName=GetGuildInfo("player")" under the "if (IsInGuild()) then" command
      After much trial-and-error, I finally got the bloody thing to do its job in a way I find acceptable.
      For some reason I can't explain, the AddOn was completely blind to the guild on a fresh character. I tried using UI_INFO_MESSAGE instead of the other things and it didn't work. Then, after more tinkering, I moved the GetGuildInfo line down and… yep. That's all it took. So now, the AddOn works (more or less) as it's supposed to!

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