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Issues list

Friction only accounts for dynamic friction A-Dynamics Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on C-Bug Something isn't working
#543 opened Nov 3, 2024 by Jondolf
Compund collider scale propogation issues A-Collision Relates to the broad phase, narrow phase, colliders, or other collision functionality C-Bug Something isn't working
#537 opened Oct 23, 2024 by TheCodeLamp
Use core and alloc over std C-Enhancement New feature or request
#524 opened Sep 26, 2024 by Jondolf
Accept IntoIterator for Collider::compound instead of Vec A-Collision Relates to the broad phase, narrow phase, colliders, or other collision functionality C-Usability A quality-of-life improvement that makes Avian easier to use
#518 opened Sep 22, 2024 by Shatur
Panic with headless build
#505 opened Sep 2, 2024 by glklimmer
Reduce implicit defaults by requiring more components C-Code-Quality Improvements to code readability, maintainability, or best practices C-Enhancement New feature or request X-Contentious There are nontrivial implications that should be thought through
#504 opened Aug 30, 2024 by Jondolf
~Question~ Can you construct custom collision shapes? A-Collision Relates to the broad phase, narrow phase, colliders, or other collision functionality question Further information is requested
#490 opened Aug 15, 2024 by MountainLabsYT
Document components and resources needed for rollback C-Docs Improvements or additions to documentation
#478 opened Aug 3, 2024 by Jondolf
RayCaster.ignore_self doesn't ignore colliders in children A-Spatial-Query Relates to spatial queries, such as ray casting, shape casting, and intersection tests C-Enhancement New feature or request
#473 opened Jul 28, 2024 by johannesvollmer
Negative scales coming from an ancestor are ignored by colliders A-Collision Relates to the broad phase, narrow phase, colliders, or other collision functionality C-Bug Something isn't working
#471 opened Jul 27, 2024 by janhohenheim
ProTip! Follow long discussions with comments:>50.