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Joseph-Heetel/README.md

Hi, I’m @Joseph-Heetel I’m interested in realtime raytracing, physically based rendering, optimizations, parallelized programming. I’m currently learning raytracing with Vulkan. I’m looking to collaborate on smaller technical projects.

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  1. Vulkemp/foray Vulkemp/foray Public

    Rapid Prototyping Framework for Open cross-platform development of Vulkan Hardware Ray tracing Demos

    C++ 4

  2. Vulkemp/hsk_rt_rpf_sponza_sample Vulkemp/hsk_rt_rpf_sponza_sample Public

    Using intels sponza scene to showcase the rpf framework.

    C++

  3. Realtime-RT-Filters/Realtime-RT-Filters Realtime-RT-Filters/Realtime-RT-Filters Public

    C++ 2 1

  4. HeaderPack HeaderPack Public

    Commandline tool written in C# for packing multiple C++ header/inline code files into one header file

    C#

  5. VulkanRT-Educational VulkanRT-Educational Public

    Educational Exercises for Vulkan1.2 raytracing, based on Sascha Willems' examples.

    C++

  6. A single file library exposing a Str... A single file library exposing a String class combining stringview und refcounted string object functionality into one. Additionally providing a StringBuilder implementation and methods for writing and parsing built-in types.
    1
    #pragma once
    2
    /*
    3
    4
    StringHeaderOnly.hpp Version 0.2.0
    5