Graphics demos implemented using PipelineC.
This primarily consists of a ray tracing demo created using CflexHDL C++ code.
Work contained in these repositories is experimental and in active development. Please report any issues that are encountered.
A fully working interactive raytraced game written in C and translated to a circuit. No CPU is used, and the few resources used run at an outstanding power efficiency. Check out a demo video of gameplay on real hardware!
A detailed article describing this work is here
- Install clang 14
wget https://apt.llvm.org/llvm.sh chmod +x llvm.sh sudo ./llvm.sh 14 # Copy/link specific .so file to generic .so to avoid missing .so file error sudo cp /usr/lib/x86_64-linux-gnu/libclang-14.so.14.0.6 /usr/lib/x86_64-linux-gnu/libclang-14.so
- Install sdl2 lib, OpenMP, Un-If-Def Tool
sudo apt install libsdl2-dev sudo apt install libomp-dev sudo apt install unifdef
- Clone repos adjacent to each other in one dir
git clone https://github.com/JulianKemmerer/PipelineC-Graphics git clone https://github.com/suarezvictor/CflexHDL git clone https://github.com/JulianKemmerer/PipelineC
- Install open source EDA tools
export PATH="<extracted_location>/oss-cad-suite/bin:$PATH"
- Make CFlexHDL cflexparser
cd CflexHDL/cflexparser make # may need to add '-fno-lto' to makefile to avoid # fatal error: bytecode stream in file libpython3.8.a generated with LTO version 6.0 instead of the expected 8.1
- Install Litex
TODO
more info...
Boards supported are the Digilent Arty-100T and the OrangeCrab 85F v0.2.
For the Arty: make clean BOARD=digilent_arty FRAME_WIDTH=1920 FRAME_HEIGHT=1080 load
For the OrangeCrab: make clean BOARD=gsd_orangecrab load
(default 640x480 resolution, uses open source toolchain for synthesis)
You need to select DVI=True
or DVI=False
in litex_soc.py to output digital video or analog video with a VGA PMOD
Full pipelining can take some hours, for faster processing you can try simulation options like make sim
, make gen
, or make verilator
Social Media: @pipelinec_hdl @suarezvictor
Talk on Discord:
- Sphery vs. Shapes
- PipelineC
- Digital Design HQ
#hdl-other
#project-chat
#fpga