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Merge branch 'master' of github.com:JustDoom/8ChocChip #98

Merge branch 'master' of github.com:JustDoom/8ChocChip

Merge branch 'master' of github.com:JustDoom/8ChocChip #98

Workflow file for this run

name: Build
on:
push:
branches:
- master
workflow_dispatch:
jobs:
build-ubuntu:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt-get update && sudo apt-get install -y cmake libsfml-dev libudev-dev libopenal-dev libvorbis-dev libflac-dev libxrandr-dev libxcursor-dev libgtk-3-dev
- name: Setup SSH key and Install submodules
env:
SSH_PRIVATE_KEY: ${{ secrets.SSH_PRIVATE_KEY }}
run: |
mkdir -p ~/.ssh
echo "$SSH_PRIVATE_KEY" > ~/.ssh/id_rsa
chmod 600 ~/.ssh/id_rsa
ssh-keyscan github.com >> ~/.ssh/known_hosts
git submodule update --init --recursive
- name: Configure and build
run: |
mkdir build && cd build
cmake ..
cmake --build .
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: ubuntu-executable
path: build/src/8ChocChip
build-windows:
runs-on: windows-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install CMake
run: choco install cmake --installargs '"ADD_CMAKE_TO_PATH=System"'
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
.\bootstrap-vcpkg.bat
working-directory: ${{ github.workspace }}
- name: Set VCPKG_ROOT environment variable
run: echo "VCPKG_ROOT=$(vcpkg integrate install)" >> $GITHUB_ENV
- name: Clone Dependencies
run: |
git submodule update --init --recursive
- name: Configure and build
run: |
mkdir build && cd build
cmake -G "Visual Studio 17 2022" -DBUILD_SHARED_LIBS=OFF ..
cmake --build . --config Release
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: windows-executable
path: |
build/src/Release/*.exe
build/src/Release/*.dll
# - name: Configure build environment for target architecture
# run: |
# export TARGET_ARCH=${{ matrix.arch }}
# case $TARGET_ARCH in
# x64)
# # Set compiler and linker for 64-bit Windows target
# export TOOLCHAIN=$(command -v x86_64-w64-mingw32-g++-posix)
# ;;
# x86)
# # Set compiler and linker for 32-bit Windows target
# export TOOLCHAIN=$(command -v i686-w64-mingw32-g++-posix)
# ;;
# *)
# echo "Unsupported architecture: $TARGET_ARCH"
# exit 1
# ;;
# esac
# echo "Using compiler: $TOOLCHAIN"
# - name: Create build directory
# run: mkdir build
# - name: Configure CMake (cross-compiling)
# env:
# CMAKE_C_COMPILER: $TOOLCHAIN
# CMAKE_CXX_COMPILER: $TOOLCHAIN
# working-directory: build
# run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=Release -DSFML_DIR=/usr/lib/x86_64-linux-gnu/pkgconfig/SFML.pc # (or adjust for your SFML installation path)
# - name: Build
# working-directory: build
# run: cmake --build . --config Release
# - name: Archive Windows EXEs (recursive)
# if: success() # Only run if previous steps succeed
# uses: actions/upload-artifact@v3
# with:
# name: windows-exe # Generic name (you can customize)
# path: build/**/*.exe # Capture all .exe files recursively
# build-macos:
# runs-on: macos-latest
# steps:
# - name: Checkout code
# uses: actions/checkout@v2
# - name: Install dependencies
# run: brew update && brew install cmake sfml
# - name: Configure and build
# run: |
# mkdir build && cd build
# cmake ..
# cmake --build .
# - name: Upload executable
# uses: actions/upload-artifact@v2
# with:
# name: macos-executable
# path: build/src/8ChocChip