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WebGLObject creation is now infallible, and starts Lost iff context L…
WebGL lint #445: Commit 97b78aa pushed by kdashg
July 29, 2024 16:38 29s main
July 29, 2024 16:38 29s
Sync ShaderDerivateTests with upstream CTS (#3676)
WebGL lint #444: Commit 571f865 pushed by kenrussell
July 26, 2024 23:13 34s main
July 26, 2024 23:13 34s
Do not leak state between adjacent XFB tests (#3675)
WebGL lint #443: Commit d47f2cc pushed by kenrussell
July 26, 2024 23:05 27s main
July 26, 2024 23:05 27s
Sync ShaderRenderCase with upstream CTS (#3674)
WebGL lint #442: Commit 4913174 pushed by kenrussell
July 26, 2024 23:04 26s main
July 26, 2024 23:04 26s
Sync ShaderTextureFunctionTests with upstream CTS (#3673)
WebGL lint #441: Commit 123471c pushed by kenrussell
July 26, 2024 23:03 56s main
July 26, 2024 23:03 56s
Sync negativeshaderapi with upstream CTS (#3672)
WebGL lint #440: Commit 5f1bfc3 pushed by kenrussell
July 26, 2024 23:02 35s main
July 26, 2024 23:02 35s
Do not leak state between adjacent XFB tests
WebGL lint #438: Pull request #3675 synchronize by lexaknyazev
July 25, 2024 21:05 33s lexaknyazev:fix-xfb-test
July 25, 2024 21:05 33s
Clarify clear value for depth buffers is 1.0 for invalidateFramebuffe…
WebGL lint #436: Commit 9186c30 pushed by kdashg
July 25, 2024 18:48 32s main
July 25, 2024 18:48 32s
Tolerate throws in wasm/* tests, add 2gb-in-4gb variants. (#3665)
WebGL lint #431: Commit 2d0e7f8 pushed by kdashg
July 25, 2024 00:54 30s main
July 25, 2024 00:54 30s
Fix conformance/rendering/blending for WebGL 1.0 (#3671)
WebGL lint #429: Commit 0ee1bed pushed by kdashg
July 25, 2024 00:41 27s main
July 25, 2024 00:41 27s
Add drawingBufferStorage to known context methods (#3670)
WebGL lint #427: Commit 7cbaa0b pushed by kenrussell
July 24, 2024 18:48 31s main
July 24, 2024 18:48 31s
Add drawingBufferToneMapping
WebGL lint #424: Pull request #3668 opened by ccameron-chromium
July 24, 2024 13:50 34s ccameron-chromium:main
July 24, 2024 13:50 34s