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Clarify clear value for depth buffers is 1.0 for invalidateFramebuffe…
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…r and invalidateSubFramebuffer. (#3664)
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kdashg authored Jul 25, 2024
1 parent 2d0e7f8 commit 9186c30
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3 changes: 2 additions & 1 deletion specs/latest/2.0/index.html
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Expand Up @@ -4076,7 +4076,8 @@ <h3>Framebuffer contents after invalidation</h3>
<p>
In OpenGL ES 3.0, after calling <code>invalidateFramebuffer</code> or <code>invalidateSubFramebuffer</code>,
the affected region's contents become effectively undefined. In WebGL 2.0, it is required for the contents
to either stay unchanged or become all 0.
to either stay unchanged or become cleared to their default values.
(e.g. 0 for colors and stencil, and 1.0 for depth)
</p>

<div class="note">
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