Skip to content

Commit

Permalink
Address feedback from Alexey Knyazev
Browse files Browse the repository at this point in the history
  • Loading branch information
kenrussell committed Sep 5, 2024
1 parent 98f6ff6 commit a7f1587
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions specs/latest/2.0/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -4476,8 +4476,10 @@ <h3><a name="UNINITIALIZED_COMPRESSED_TEXTURES">Uninitialized Compressed Texture
<p>
In OpenGL ES 3.0 it is explicitly allowed to create a compressed 2D texture with uninitialized
data by passing <code>null</code> to <code>glCompressedTexImage2D</code>. In WebGL 2.0,
however, this is still explicitly disallowed. Users can call <code>texStorage2D</code> to work
around this functional difference.
however, this is still explicitly disallowed. Users can use <code>texStorage2D</code> with a
compressed internal format to allocate zero-initialized compressed textures; these textures
are however immutable, and not completely compatible with textures allocated
via <code>compressedTexImage2D</code>.
</p>

<!-- ======================================================================================================= -->
Expand Down

0 comments on commit a7f1587

Please sign in to comment.