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Debugging
Robert Konrad edited this page Jan 15, 2023
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The best way to debug is by using the C/C++ IDE's (Visual Studio, Xcode, Clion, Code::Blocks,...) supported by Kinc/kmake. For vscode search for the Kinc extension which you can use to directly open and debug Kinc projects.
Note that if you are using the Direct3D 11 backend in Windows 7 or 8 system in a debug build, you will need to install the Windows 8.x SDK to acquire D3D11_1SDKLayers.dll, which is necessary for Direct3D 11's debug mode which is activated by default when running a Kinc application in debug mode. This is not available through the Visual Studio installer, and you will have to download and install it manually. You can find the latest Windows 8 SDK on this page.