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Clamp rotation for up/down orbiting shortcuts.
This prevents the viewport from going upside-down. This was suggested at: godotengine#51984 (comment): > For 3.4, I think we can just clamp the angle value when using the > camera orbiting shortcuts. We can investigate what to do with panning > and freelook in 3.5 and 4.0. (cherry picked from commit 3bd7c4f)
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