Bourgeon is a C++17 library whose purpose is to provide an easy-to-use Python interface to implement plugins for Ragnarok Online clients.
Note: This is a work in progress.
- 2015-11-04aRagexe
- 2017-06-14bRagexeRE
- 2019-01-16cRagexe
- Python >= 3.5 (32-bit)
- CMake >= 3.4
- Visual Studio >= 2017
$ git clone https://github.com/L1nkZ/Bourgeon --recurse-submodules
$ cd Bourgeon
$ mkdir build && cd build
# You need to do "cmake .. -A Win32", if you're using Visual Studio 2019
# You may also need to use -DPYTHON_EXECUTABLE:FILEPATH="C:\Path\To\python.exe"
# if you have several version of Python installed (32 and 64 bit for example).
$ cmake ..
$ cmake --build . --config Release
Note: The project has to be built in Release mode for it work. This is required to ensure ABI compatibility of our C++ std objects' and those of the game client's.
- Build the module (ddraw.dll)
- Move the module to your Ragnarok folder
- Make sure python3x.dll is in your PATH or in your Ragnarok folder
- Create a folder named plugins in your Ragnarok folder and put your plugins into it
- Run your Ragnarok client
- You can get a sense of how plugins work by consulting scripts located in
the
examples
folder. - When injected into a client, Bourgeon fetches plugins from the
plugins
subfolder. You should put your plugins into this folder if you want them to be loaded at runtime.