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reflecting to have same type as in GodotSteam #31

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merged 2 commits into from
Apr 11, 2024

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SlejmUr
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@SlejmUr SlejmUr commented Apr 10, 2024

Some functions not have same type as it should be in c++ side.
And chaning ulong in one place and changing it to long was confusing

@LauraWebdev
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Thanks for the contribution, I really need to get through the remaining classes again, I've developed a relatively nice workflow to cross-reference the docs + the generated stubs with more common C# data types but there are some instances where I didn't follow it through yet due to changing workflows within the first batch.

@LauraWebdev LauraWebdev merged commit 719733b into LauraWebdev:main Apr 11, 2024
@LauraWebdev LauraWebdev self-assigned this Apr 11, 2024
@LauraWebdev LauraWebdev self-requested a review April 11, 2024 06:59
@LauraWebdev LauraWebdev added good first issue Good for newcomers and removed good first issue Good for newcomers labels Apr 11, 2024
@SlejmUr
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SlejmUr commented Apr 11, 2024

No worries I didn't do it all of it since some might need change inside GodotSteam too since GameServer code is missing and other neat functions. (Like you cannot get the lobbyID when sending a LobbyUpdate, seems like GodotSteam forgot about that)

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2 participants