This repository has been archived by the owner on Sep 3, 2022. It is now read-only.
Progress #1366 -- Various TeleportID-related fixes #1367
Merged
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I wrote "progress" because I still have to use teleportation for collisions. Otherwise, collision avoidance comes into play and the minions go in different directions. They are already trying to do this, but in the indev branch they are teleported away every tick of the server. This also looks ugly, but I decided to keep this behavior.
At least now, instead of recalculating the entire path, a collision only changes the zero point of the path. And this is usually enough, because the collision only throws the unit back a little.