A minimalist 2D game engine, written in C++, mainly based on SFML, ImGui, and PugiXml.
Author : Legulysse
Contributors : Diccy, Amitsouko
- SFML 2.6.1 : used by the Engine.
- PugiXml 1.13 : used by the Engine.
- ImGui 1.87 (docking) : used by the Editor.
- ImGui-SFML 2.6 : used for the ImGui integration.
- Python 3.x : used for build and utility scripts.
- Premake 5.0.0-beta1 : used by build scripts.
- Changelog (French)
- Console Commands
The project makefiles are generated through Premake.
You can use /Tools/Build.py to spawn a little prompt with a menu to select your target (visual studio, gnu makefile, etc).
Alternatively, you can use /Tools/Build_vs2019.bat to generate the visual2019 build files directly, without using python.
The generated project files will be available in /Dev/Build.
You can find the engine code itself in /Dev/SourcesEngine.
It's mostly made of c++ classes, with an additionnal python script (DatasheetBindingTool) used to generate xml binding code for the datasheet system.
You can find several little demos in /Dev/SourcesDemos.
Those demos are very small unit cases, showing individual engine systems at work.
Once compiled, most of them will run in /Version/DemoTests.
The demo Game is a bit bigger, and is aimed to become a sample of a fully functional mini roguelike, to show all of the engine systems working together.
This demo will run in /Version/DemoGame.
You can find the editor in /Tools/GuguEditor.
Its sources can be found in /Dev/SourcesEditor and /Dev/SourcesEditorApp.
The editor allows the edition of gameplay datasheets, imagesets, animsets, and particle effects.