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Possible memory leak in getMany? #790

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miguelmota opened this issue Oct 29, 2021 · 6 comments
Closed

Possible memory leak in getMany? #790

miguelmota opened this issue Oct 29, 2021 · 6 comments
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@miguelmota
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miguelmota commented Oct 29, 2021

Hi,

first of all thanks for providing this awesome package!

I've noticed that memory usage is creeps up higher when using getMany vs pushing to an array with get.

Examples

Using .get and pushing to an array:

const crypto = require('crypto')
const path = require('path')
const level = require('level')
const db = level(path.resolve(__dirname, './db'))
async function main() {
  for (let i = 1; i < 10; i++) {
    const keys = []
    for (let j = 0; j < 10000; j++) {
      const key = `${i}:${j}`
      keys.push(key)
      await db.put(key, crypto.randomBytes(1000))
    }
    const values = []
    for (const key of keys) {
      values.push(await db.get(key))
    }
    const mem = process.memoryUsage()
    console.log(i, Math.floor(mem.rss / 1024 / 1024))
    await new Promise((resolve) => setTimeout(() => resolve(null), 1000))
  }
}
main()
$ node index.js
1 77
2 108
3 94
4 105
5 116
6 135
7 156
8 100
9 94

Using .getMany:

const crypto = require('crypto')
const path = require('path')
const level = require('level')
const db = level(path.resolve(__dirname, './db'))
async function main() {
  for (let i = 1; i < 10; i++) {
    const keys = []
    for (let j = 0; j < 10000; j++) {
      const key = `${i}:${j}`
      keys.push(key)
      await db.put(key, crypto.randomBytes(1000))
    }
    const values = await db.getMany(keys)
    const mem = process.memoryUsage()
    console.log(i, Math.floor(mem.rss / 1024 / 1024))
    await new Promise((resolve) => setTimeout(() => resolve(null), 1000))
  }
}
main()
1 81
2 127
3 155
4 178
5 142
6 140
7 142
8 151
9 146

Running the examples multiple times shows that using getMany allocates more memory over time.

I know very little about memory leaks so let me know if I'm looking at this the wrong way! We've noticed our program eventually crashes because the memory keeps growing when using getMany (mabye) so wondering if this is expected behavior (it possibly could be something else in my application). Thanks!

@MeirionHughes
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MeirionHughes commented Nov 1, 2021

I've had a look around. I think its the cache - it appears to be filled up with pointers.

There is a clean up if there is a non-notfound-error , but nothing to clear out the cache if its still populated by the time of the destructor

presumably the fix is

~GetManyWorker() {
    delete keys_;
  
    for (const std::string* value: cache_) {
      if (value != NULL) delete value;
    }
}

@vweevers
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vweevers commented Nov 1, 2021

We also delete it on success:

if (value != NULL) delete value;

@MeirionHughes
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missed that - hmm well no idea then. :/

@vweevers vweevers added this to Level Nov 21, 2021
@vweevers vweevers moved this to Todo in Level Nov 21, 2021
@vweevers vweevers moved this from Todo to Backlog in Level Nov 21, 2021
@vweevers
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vweevers commented Mar 5, 2022

@miguelmota I think you should keep your test script running longer (with 100-1000 iterations instead of 10), you might see that memory usage stabilizes over time. Garbage collection isn't deterministic and it won't collect everything immediately.

@vweevers vweevers added the more information needed Further information is requested label Mar 5, 2022
@miguelmota
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I think you're right

Closing issue since it's a false lead

Repository owner moved this from Backlog to Done in Level Mar 6, 2022
vweevers added a commit to Level/classic-level that referenced this issue Mar 24, 2022
vweevers added a commit that referenced this issue Mar 24, 2022
@vweevers
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Found a leak after all: #804

vweevers added a commit to Level/rocksdb that referenced this issue Mar 24, 2022
vweevers added a commit that referenced this issue Mar 24, 2022
vweevers added a commit that referenced this issue Mar 25, 2022
vweevers added a commit to Level/rocksdb that referenced this issue Mar 25, 2022
vweevers added a commit to Level/classic-level that referenced this issue Mar 25, 2022
vweevers added a commit to Level/rocksdb that referenced this issue Mar 25, 2022
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