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Transparency issue vs using unitys native importer #7

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timwillhack opened this issue Aug 14, 2022 · 3 comments
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Transparency issue vs using unitys native importer #7

timwillhack opened this issue Aug 14, 2022 · 3 comments
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@timwillhack
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For some reason after using this image loader into a texture when applied to a sprite has a little transparency across the entire image. I'm not sure if its the texture itself or the way unity utilizes it differently than using the built in editor texture importer. I don't know how to configure it in a way that stops this from happening.

@LK-Coco
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LK-Coco commented Dec 5, 2022

This is probably because the alpha accuracy is lost when mipmap is generated. You can try to change it this way
@timwillhack @Looooong

image

@Looooong
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Looooong commented Dec 5, 2022

@LK-Coco I think you are correct and this should be applied to the other channels as well. I don't know why I made this mistake in the first place 😞

@Looooong Looooong self-assigned this Dec 15, 2022
@Looooong Looooong added the bug Something isn't working label Dec 15, 2022
@Looooong
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This is fixed in the latest commit.

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