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River Race [Low Prio]: Add Host Power System #200
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Matyrobbrt
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Rushmead
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* Add initial working bits for microgames and trivia blocks * In'n'out of microgames like a flash * Save and restore player inventory when going from minigame to microgame and back * Add victory points behavior and state, send trivia questions to victory points system, and add team victory points scoring * Selecting trivia answers * Let cojo's bits still work * Add a configurable game queue for microgames and go from microgame to microgame before going back to the main game * Reward victory points for winning microgames * Reset victory points if we try to play a game with victory points twice in the same lobby * Make it more generic so we can store multiple things per-team in the river race game, and make multigamephase a bit more generic for storing game states in general. p hacky thooo * Remove unused game phase type to fix builds * Add river race translations file * Add a trader to each zone * Add a client state to disable the recipe book * Crafting bee is in a working state * Add hints * Track wins correctly * Add client state to invert controls and swap movement See #200 * Connect four * Track draw * More work on crafting bee and connect four * Add trivia chest, make gates work * Rerun datagen * Switch microgame queue to an action * Update build.gradle to not include testing in normal run * Add a loot item condition to conditionally do loot tables based on minigame * basic boss bar / progression, ide run names, use spawn from datapack --------- Co-authored-by: Cory Scheviak <[email protected]> Co-authored-by: Matyrobbrt <[email protected]>
Matyrobbrt
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Matyrobbrt
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Implemented abilities:
ltminigames:invert_controls
,x_axis
inverts left-right,y_axis
inverts up-down)ltminigames:swap_movement
, forward is strafe left, backwards is strafe right and vice-versa)The text was updated successfully, but these errors were encountered: