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Credits
lifehackerhansol edited this page Sep 23, 2024
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Luma3DS is being developed by @AuroraWright and @TuxSH.
We would like to thank, in no particular order:
- @Reisyukaku who wrote ReiNand, on which this was originally based on.
- @TiniVi who suggested how to find a way to detect an A9LH environment, and figured out screen deinit.
- @delebile who provided the FIRM writes blocking patch and the new reboot patch (which was then also heavily revised/cleaned up by @mid-kid of CakesFW), and provided the LayeredFS implementation (which was improved by @svanheulen).
- @dark-samus, @b1l1s, @Normmatt, @delebile and other contributors who figured out screen init.
- @mid-kid of CakesFW who wrote the string/character printing code.
- @Steveice10 and others who found the AGB and TWL FIRM patches.
- @yifanlu who wrote the 3ds_injector loader replacement, which is bundled in the CFW and allows for ARM11 userland patching.
- Gelex from #cakey who helped debugging a very nasty bug in the early stages of 5.0 development.
- @Steveice10 who provided the UNITINFO patch.
- @habbbe who gave the idea for the new payload naming.
- @reworks who implemented the original PIN code.
- @subv who provided the modules patch and the SVC access patch.
- @DarkMatterCore who provided the original code for supporting non-Gateway multiple EmuNANDs.
- @SciresM who dumped the dev unit secret sector keys.
- @adibsurani who provided the region free Download Play patch.
- squee666/izy who made the new icon for the project.
- Everyone who supports the project and helps fixing bugs!
Content is available under Creative Commons Attribution-ShareAlike unless otherwise noted.
Take a look at the FAQ and troubleshooting page for the most common issues you might run into. For other issues or general support with using Luma3DS, ask for help at Nintendo Homebrew on Discord. To report issues, create a Github issue. Check to see if it was reported already before creating a new one.