Lightweight ecs framework wirtten with gdscript.
- Lightweight and high-performance.
- Components support serialization and deserialization.
- Easy to use.
- Copy the 'ecs' directory to any location within your Godot project.
- Begin your ECS coding journey with the following code:
# create ecs world
var world = ecs_world.new()
# create entity
var e = world.create_entity()
# add component
e.add_component("c1", ecs_component.new())
e.add_component("c2", ecs_component.new())
e.add_component("c3", ecs_component.new())
# add system
world.add_system("s1", ecs_system.new())
world.add_system("s2", ecs_system.new())
world.add_system("s3", ecs_system.new())
# add command
world.add_command("my_command", ecs_command)
# send notification
world.notify("my_notification", with_param)
world.notify("my_command", with_param)
# view components
var component_list = world.view("c1")
for c in component_list:
# get component from entity
var entity = c.entity()
var c1 = entity.get_component("c1")
var c2 = entity.get_component("c2")
var c3 = entity.get_component("c3")
# get entity's all components
var all_components = entity.get_components()
# multi view components
for dict in world.multi_view(["c1", "c2", "c3"])
print(dict)
# serialize components
var serialize_dict = {}
for c in component_list:
var e: ecs_entity = c.entity()
var all_components = e.get_components()
var entity_data = {}
for cc in all_components:
var data = {}
cc.save( data )
entity_data[ cc.name() ] = data
var entity_id = e.id()
serialize_dict[ entity_id ] = entity_data
printt("this is entity serialize data", serialize_dict)