Skip to content

RFTools Dimlet Types

McJty edited this page May 21, 2015 · 5 revisions

Dimlet Types

These are the current types of dimlets that you can find:

  • Biome dimlets: these control what biomes you can have in a dimension.
  • Biome controllers: these dimlets control how biomes are selected. Some of these controllers accept biome dimlets. Some don't. Here is a list of the currently supported controllers:
    • Default: just use default biomes. No biome dimlets are used.
    • Single: just use a single biome. Only the first specified biome is used.
    • Filtered: use default biome generation but replace the biomes with the closest matching biome from the one you specify. If you specify too few biomes then a random number of biomes will be selected.
    • Checkerboard: use a checkerboard pattern of two biomes (32x32). Uses the biomes you specify.
    • Cold, medium, warm, wet, dry, magical, forest, mountains, fields: use biomes that match the given criterium.
  • Foliage dimlets: currently not implemented.
  • Liquid dimlets: this is a modifier dimlet that can be used in combination with the Terrain dimlets and the Lake feature. It lets you control what kind of liquids will be used. If you use the 'Liquid Default Dimlet' (Liquid None before 2.90) then you just get the defaults (water and possibly lava for lakes).
  • Material dimlets: this is a modifier dimlet that can be used in combination with the Terrain dimlets and some of the feature dimlets (canyons, tendrils, oregen, ...). If you use the 'Material Default Dimlet' (Material None before 2.90) then you just get the defaults (stone).
  • Mob dimlets: using these dimlets you can specify additional mobs that should spawn in your world (in addition to normal mob spawning!). If you use the 'Mob Default Dimlet' then you just get default mobs.
  • Sky dimlets: with these dimlets you can control the color and light level of your sky. You can also control the color of the fog as well as add celestial bodies.
  • Time dimlets: with these dimlets you can control the time of the day. It can be set to either a fixed time (morning, evening, midnight, noon) or else you can get slow or faster time.
  • Structure dimlets: use these to control various structure generation (villages, nether fortresses, ...). If you specify the 'Structure None Dimlet' you don't get any structure like that.
  • Feature dimlets: various features of world generation can be controlled with this. Like caves, tendrils, canyons, ... Use 'Feature None Dimlet' if you don't want any special worldgen feature. Some of these features use liquid (in case of lake feature) or material (in case of tendril, orbs, canyon, oregen, ... features) modifiers. The liquid orb feature takes both a material and a liquid modifier.
  • Terrain dimlets: these are used to control the overall form of the terrain. Void and flat are craftable but you can also get island, normal, amplified, cavern, grid, chaotic, plateaus, ...
  • Digit dimlets: use digit dimlets to make new unique worlds using exactly the same dimlets as another world you just created.
  • Special dimlets: these are special dimlets that are usually extremely rare.

There are currently a few special dimlets:

  • Peaceful Dimlet: this dimlet prevents hostile mobs from spawning in your dimension (except for mobs that you manually add using mob dimlets). It is an expensive dimlet though and it will also never be randomly generated in dimensions that you create.
  • No Animals Dimlet: this dimlet prevents passive mob spawns.
  • Efficiency Dimlet: if you add this rare dimlet to your dimension tab then the dimension will consume 20% less energy per tick. This effect is cumulative.
  • Mediocre Efficiency Dimlet: this is a more common version of the efficiency dimlet but it only gives a 5% benefit.
  • Spawn Dimlet: if you insert this dimlet in your dimension you will respawn there when you die (unless it is out of power).
  • Shelter Dimlet: build a more protective shelter as your spawn platform instead of the default simple platform.
  • Seed Dimlet: with this you can set a hard coded seed on your dimension.
Clone this wiki locally