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Note that several instances of Mek where changed to Mech, as they were referring to the registered trademarks of Topps. See line 923 of megamek/i8n/megamek/client/messages.properties
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repligator committed Oct 15, 2024
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2 changes: 1 addition & 1 deletion megamek/data/rat/Against The Bot/CivilianUnits_CivMek.txt
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Expand Up @@ -11,7 +11,7 @@
# AtBC tables, please post the updated file on the forum thread. #
# #
# Notes on adaptation: #
# * Civilian Mech table alone, for convenience #
# * Civilian Mek table alone, for convenience #
#############################################################################
CivilianUnits_CivMech
#IndustrialMeks
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2 changes: 1 addition & 1 deletion megamek/data/rat/Against The Bot/CivilianUnits_PrimMek.txt
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Expand Up @@ -11,7 +11,7 @@
# AtBC tables, please post the updated file on the forum thread. #
# #
# Notes on adaptation: #
# * Primitive Mech table alone, for convenience #
# * Primitive Mek table alone, for convenience #
# * May in the future want to expand this table to include #
# a wider variety of mechs and/or split table by weight class. #
#############################################################################
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10 changes: 5 additions & 5 deletions megamek/i18n/megamek/client/messages.properties
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Expand Up @@ -920,7 +920,7 @@ ClientGUI.PointBlankShot.Message={0} has moved adjacent to the hidden {1}. Take
ClientGUI.PointBlankShot.Title=Take pointblank shot?

CommonAboutDialog.about=MegaMek is community effort to implement the BattleTech rules in an\noperating-system-agnostic, network enabled manner. MegaMek is distributed\r\nunder the GNU General Public License. A copy of the license should be available\nin the installation directory. If you've enjoyed playing MegaMek, please share\nit with a friend. If you'd like to improve it, please be aware that your contributions\nmust ALSO be distributed under the GNU General Public License, Version 2 or later.
CommonAboutDialog.copyright=MegaMek Copyright 2000-2005 Ben Mazur\nMegaMek Copyright 2018-2024 - The MegaMek Team. All rights reserved.\n\nMekWarrior, BattleMek, 'Mek, and AeroTech are registered trademarks of\r\nThe Topps Company, Inc. Used without Permission. Original BattleTech material\r\nCopyright by WizKids, LLC. All Rights Reserved. Used without permission.
CommonAboutDialog.copyright=MegaMek Copyright 2000-2005 Ben Mazur\nMegaMek Copyright 2018-2024 - The MegaMek Team. All rights reserved.\n\nMechWarrior, BattleMech, 'Mech, and AeroTech are registered trademarks of\r\nThe Topps Company, Inc. Used without Permission. Original BattleTech material\r\nCopyright by WizKids, LLC. All Rights Reserved. Used without permission.
CommonAboutDialog.title=About MegaMek
CommonAboutDialog.copy=Copy System Info

Expand Down Expand Up @@ -3524,7 +3524,7 @@ RandomMapDialog.iceMinField.toolTip=Minimum number of ice fields on a 16x17 map.
RandomMapDialog.iceMaxField.toolTip=Maximum number of ice fields on a 16x17 map.
RandomMapDialog.iceSizeMinField.toolTip=Minimum hex area of an ice field.
RandomMapDialog.iceSizeMaxField.toolTip=Maximum hex area of an ice field.
RandomMapDialog.freezeChanceField.toolTip=Water hexes are ice covered. Special FX modifies ice depth (1=shallow completely frozen, 2=depth 1 completely frozen, etc).
RandomMapDialog.freezeChanceField.toolTip=Water hexes are ice covered. Special FX modifies ice depth (1=shallow completely frozen, 2=depth 1 completely frozen, etc.).
RandomMapDialog.droughtChanceField.toolTip=Water hexes are dried up, to shallower water, swamp or rough. Special FX modifies severity of drought.
RandomMapDialog.floodChanceField.toolTip=Hexes with negative elevations are converted to water hexes, while level 0 hexes are converted to swamps.
RandomMapDialog.fireChanceField.toolTip=Chance that a woods hex will be on fire or burnt down to rubble at start of game.
Expand Down Expand Up @@ -3981,7 +3981,7 @@ WeaponAttackAction.InvalidDSAtgArc=only aft and rear mounted weapons can be fire
WeaponAttackAction.InvalidForFirefighting=Weapon can't put out fires.
WeaponAttackAction.InvalidForBombing=Weapon can't be used to bomb.
WeaponAttackAction.InvalidStrafingArc=can only strafe with weapons mounted in the front or turret!
WeaponAttackAction.LegAttackOnly=Leg attack must be an unit's only attack, and there must not be multiple Leg Attacks.
WeaponAttackAction.LegAttackOnly=Leg attack must be a unit's only attack, and there must not be multiple Leg Attacks.
WeaponAttackAction.MassDriverFrontOnly=Mass Driver is not firing to front.
WeaponAttackAction.MGArrayOff=MG Array is disabled.
WeaponAttackAction.MGPartOfArray=Machine gun is slaved to array equipment.
Expand Down Expand Up @@ -4017,7 +4017,7 @@ WeaponAttackAction.ScreenAutoHit=Screen launchers always hit.
WeaponAttackAction.ScreenHexOnly=Screen launchers may only target hexes.
WeaponAttackAction.ScreenLauncherOnly=Only screen launchers may launch screens.
WeaponAttackAction.StrafeDirectEnergyOnly=only direct-fire energy weapons can strafe!
WeaponAttackAction.SwarmAttackOnly=Swarm attack must be an unit's only attack, and there must not be multiple Swarm Attacks.
WeaponAttackAction.SwarmAttackOnly=Swarm attack must be a unit's only attack, and there must not be multiple Swarm Attacks.
WeaponAttackAction.SwarmingAutoHit=Swarming (automatic hit).
WeaponAttackAction.TagOnlyInOffboard=TAG can only be fired in the offboard attack phase.
WeaponAttackAction.TargetOnlyInf=Weapon can only be used against infantry.
Expand Down Expand Up @@ -4302,7 +4302,7 @@ MegaMek.portL=Port:
#Command line flags Help
MegaMek.Help=print this help message
MegaMek.Help.Dedicated=Run a gui-less dedicated server. Run '-dedicated -help' for more details.
MegaMek.Help.Host=Start a game with the gui. Run '-host -help' for more details."
MegaMek.Help.Host=Start a game with the gui. Run '-host -help' for more details.
MegaMek.Help.Client=Join a server as a player or observer. Run '-client -help' for more details.
MegaMek.Help.Quick=Start a game by loading %s
MegaMek.Help.Port=Port the server listens to or the client connects to. Valid range %d - %d. Default is from preferences or %d
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8 changes: 4 additions & 4 deletions megamek/i18n/megamek/common/options/messages.properties
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Expand Up @@ -894,9 +894,9 @@ QuirksInfo.option.variable_range_long.description=Attacks at long range are -1 b
QuirksInfo.option.variable_range_short.displayableName=Variable Range Targeting (short)
QuirksInfo.option.variable_range_short.description=Attacks at short range are -1 but long range is +1. (SO pg 196)
QuirksInfo.option.vestigial_hands_la.displayableName=Vestigial Hands (Left)
QuirksInfo.option.vestigial_hands_la.description=Mek equipped with left hand capable of simplied actions,, but no hand crit slots. \nNot Implemented (BMM pg 86)
QuirksInfo.option.vestigial_hands_la.description=Mek equipped with left hand capable of simple actions,, but no hand crit slots. \nNot Implemented (BMM pg 86)
QuirksInfo.option.vestigial_hands_ra.displayableName=Vestigial Hands (Right)
QuirksInfo.option.vestigial_hands_ra.description=Mek equipped with right hand capable of simplied actions, but no hand crit slots. \nNot Implemented (BMM pg 86)
QuirksInfo.option.vestigial_hands_ra.description=Mek equipped with right hand capable of simple actions, but no hand crit slots. \nNot Implemented (BMM pg 86)
QuirksInfo.option.vtol_rotor_coaxial.displayableName=VTOL Rotor Arrangement (Co-Axial)
QuirksInfo.option.vtol_rotor_coaxial.description=Not implemented (CO pg 230)
QuirksInfo.option.vtol_rotor_dual.displayableName=VTOL Rotor Arrangement (Dual Rotors)
Expand Down Expand Up @@ -949,7 +949,7 @@ QuirksInfo.option.obsolete.description=No game effect,\nincluded for completenes
QuirksInfo.option.oversized.displayableName=Oversized
QuirksInfo.option.oversized.description=Ranged attacks against unit receive -1 modifier. \nPiloting check +1 passing through building/boarding dropships
QuirksInfo.option.poor_life_support.displayableName=Poor Life Support
QuirksInfo.option.poor_life_support.description=easier to damage Mekwarrior from heat when life support damaged. (SO pg 198)
QuirksInfo.option.poor_life_support.description=Easier to damage Mekwarrior from heat when life support damaged. (SO pg 198)
QuirksInfo.option.poor_performance.displayableName=Poor Performance
QuirksInfo.option.poor_performance.description=Cannot accelerate immediately to Running/Flanking speed. (SO pg 199)
QuirksInfo.option.poor_sealing.displayableName=Poor Sealing
Expand Down Expand Up @@ -1008,7 +1008,7 @@ WeaponQuirksInfo.option.jettison_capable.displayableName=Jettison-Capable Weapon
WeaponQuirksInfo.option.jettison_capable.description=Weapon can be jettisoned and later recovered. \nNot yet implemented. (RS NTNU 3145 pg 13)
WeaponQuirksInfo.option.no_cooling.displayableName=No Cooling Jacket
WeaponQuirksInfo.option.no_cooling.description=+2 to heat (SO pg 198)
WeaponQuirksInfo.option.non_functional.displayableName=Non Functional
WeaponQuirksInfo.option.non_functional.displayableName=Non-Functional
WeaponQuirksInfo.option.non_functional.description=No game effect.\nNot yet implemented. (RS NTNU 3145 pg 14)
WeaponQuirksInfo.option.poor_cooling.displayableName=Poor Cooling Jacket
WeaponQuirksInfo.option.poor_cooling.description=+1 to heat (SO pg 198)
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