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Fix UI scaling weirdly #115
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Thanks! I will look into this soon and provide feedback. Before that, may I ask how you want to be credited in the author list? "Kiisu-Master" or "Real Name (Kiisu-Master)"? |
Just Kiisu-Master, or Kiisu_Master which is my usual username which I couldn't use on github. Also I found that the scaling was set like that for high res screens ( #4 ). |
Maybe a user setting that changes |
There are a lot of things that must be addressed after this, but I think it's the right path forward for now. A For now, please try to address the following issues:
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May I request splitting off the horizontal grabber in another PR, so I can merge that enhancement separately first? |
Why do you want to merge that separately? |
The ability to adjust the proportion between the inspector and display is separate from changing the stretch mode, both make sense on their own. |
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I talked about this approach and why I can't accept a PR solely implementing it in #342. A solution to this is really needed, and one of the highest priorities, but it requires a more thorough PR. |
Conflicts: project.godot
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YOLO |
I tried to fix the UI scaling in weird ways.
I am sure this is not the best way of fixing it, because I did some hacky things and didn't look into how it all actually works.
Sorry
Current problems with this fix:
Screenshot of what it looks like: