Releases: MewPurPur/GodSVG
1.0-alpha5
GodSVG releases its fifth alpha, which includes a necessary core refactor that enabled a lot of important features and bugfixes. Heartfelt thanks to everyone who contributed! ❤️
With alpha 5, we're entering a late alpha stage. It should be way less buggy than all previous alphas. Still, there are some regressions:
- There is a common crash when deleting the last command of a path. You don't need to worry about losing information, as GodSVG saves the data on every operation. To work around this crash, use the inspector on the left.
- On Windows and MacOS, you might get "Your video card drivers seem not to support the required OpenGL 3.3 version". If you do, then I'm sorry, you can't use GodSVG right now. I'll try to resolve this by the next pre-release, but for now, the easiest way to still use GodSVG would be to download the source code from Github and run it inside Godot Engine. This has been described in the README.
- The performance in this alpha may be worse than that of alpha 4. We'll work on improving this later on.
- Old settings, as well as the old session data, will be erased. You can find the savefiles here:
The only files that are still necessary between sessions are these:
Before getting into the new features, I want to thank @Kiisu-Master for his help in improving the building process of GodSVG.
These are the biggest features in alpha 5:
- Simplified Chinese translation and Dutch translation have been added, and all other translations have been updated. Thanks, translators!
- Added support for groups (by @MewPurPur)
- Added support for gradients (by @MewPurPur)
- Various overhauls of how attributes and elements work (by @MewPurPur)
- Added support for percentages in numeric attributes and HSL syntax in color attributes (by @MewPurPur)
- Elements can now show a warning when their configuration is incorrect (by @MewPurPur)
- Added a native top menu for MacOS (by @aaronfranke and @MewPurPur)
- Added an eyedropper to the color picker (by @MewPurPur)
- Improvements to settings and formatting (by @MewPurPur, I also want to thank @Swarkin and DotMouse for helping out)
- Some SVG rendering and UI-related fixes (by Godot and ThorVG contributors)
- Other bugfixes and enhancements (by @MewPurPur and @Kiisu-Master)
Please consider making a donation on Github sponsors, Ko-Fi, or Patreon. Any financial support would really help me get GodSVG to the finish line!
See the website for more information about the project: https://godsvg.com
Expand Assets below to download the pre-release for your platform.
Don't want to download anything? Check out the web build at https://godsvg.com/editor. But keep in mind GodSVG is at its heart a desktop application, so the web build suffers from worse performance, slow load times, and certain limitations.
1.0-alpha4
GodSVG releases its fourth alpha, focused on quality of life, stability, and performance. Many thanks to everyone who contributed! ❤️
- Improvements to UI scale logic and settings (by @aaronfranke and @Kiisu-Master)
- Changes to how attribute defaults are implemented (by @MewPurPur)
- Speed and memory optimizations (by @MewPurPur and @Kiisu-Master)
- An update checker (by @Swarkin and @MewPurPur)
- Exporting JPEG and WebP (by @Qainguin and @MewPurPur)
- Debug information accessible through F3 (by @MewPurPur and @Kiisu-Master)
- Shortcuts shown inside context popups (by @MewPurPur)
- New shortcuts for usability, e.g. prompting to quit with Ctrl+Q (by @MewPurPur)
- "Show in List" functionality when right-clicking handles in the inspector (by @WeaverSong)
- Background reference image on Desktop platforms (by @Qainguin and @MewPurPur)
- Improvements to handling missing SVG dimensions (by @MewPurPur)
- Some smaller improvements and bugfixes (by @MewPurPur, @Qainguin, @ilikefrogs101, @Kiisu-Master)
Mostly unrelated to the release, but there's also now a website: https://godsvg.com
Please consider making a donation on Github sponsors, Ko-Fi, or Patreon. Any financial support would really help me get GodSVG to the finish line!
Expand Assets below to download the pre-release for your platform.
Note: I've received inconsistent reports about whether the MacOS build works. Use alpha 3 if it doesn't work for you. I'm sorry for the inconvenience. Don't blame me, blame the awfulness of the MacOS support process.
Don't want to download anything? You can check out the web build at https://godsvg.com/editor. But keep in mind GodSVG is at its heart a desktop application, so it suffers from worse performance and slow load times on the web. The web build is still considered experimental.
1.0-alpha3
After months of hard work, GodSVG releases its third alpha! Many thanks to everyone who contributed ❤️
Please consider making a donation on Github sponsors or Ko-Fi. Any financial support would make it significantly easier to push GodSVG to the finish line.
The biggest changes:
- Added the ability to zoom infinitely (by @MewPurPur)
- Implemented the transform attribute (by @DevPoodle and @MewPurPur)
- Implemented drag and drop for tags (by @SeremTitus , @MewPurPur, and @Kiisu-Master)
- Added Ukrainian and Russian translations (by @Vovkiv)
- Added XML autoformatting and numeric precision options (by @MewPurPur)
- Implemented an initial version of automatic SVG optimization (by @MewPurPur)
- Reworked settings dialog and added new settings (by @MewPurPur)
- Added Ctrl+S functionality (by @Kiisu-Master and @MewPurPur)
- Implemented the ability to select subpaths with double click (by @MewPurPur)
- Implemented the ability to convert the type of path commands (by @MewPurPur)
- Improved color picker (by @MewPurPur)
- Improved fallback file dialog (by @MewPurPur)
- Improved navigation (by @Kiisu-Master)
- Added the ability to create tags by right-clicking the viewport or the inspector (by @MewPurPur)
- Added the ability to modify tags and path commands by right-clicking their inspector handles (by @MewPurPur)
- Big performance improvements (by @MewPurPur)
- Numerous improvements and bugfixes (by @MewPurPur, @Kiisu-Master, @RedFurryDemon, @Qainguin)
- Numerous fixes to the rendering of the SVG graphic (by ThorVG contributors)
Expand Assets below to download the version for your platform.
Known issue: The UI is now tiny on big displays. There will be another alpha release soon that will fix this. In the meanetime, go to the Settings, Other, and increase the UI scale. In the dropdown, you can choose at most 2, but if you use the LineEdit, it actually allows up to 2.5
1.0-alpha2
There is now a web build for GodSVG! It's not tested thoroughly and might have some bugs: https://mewpurpur.github.io/GodSVG/web-build/
Lots of thanks to @aaronfranke for working out MacOS exports with me, and @aladvs for working out web exports with me.
The biggest changes:
- Added optimizer that automatically formats attributes (by @MewPurPur)
- Implemented the ability to drag and drop SVG files inside the window (by @Kiisu-Master)
- Implemented CLI file opening and the ability to use GodSVG in "Open With..." dialogs (by @ilikefrogs101)
- Various improvements to input handling in the viewport (by @Kiisu-Master)
- Added handles for circle and ellipse radii and for rect sides (by @MewPurPur)
- Added the ability to convert between tag types (by @MewPurPur)
- A lot of small improvements
- Bugfixes
- New bugs
1.0-alpha1
Finally, GodSVG releases its first development build, GodSVG 1.0-alpha1! Currently only on Windows and Linux, but the process will improve before the first release and it will become available on more platforms. Thanks a lot to everyone who has contributed!