Mixed Reality Toolkit 2018.9.0 (vNext Beta)
Pre-release
Pre-release
Release Notes
- This is a pre-release version and is not feature complete.
- This release is not intended for production use.
- This release contains many breaking changes from previous HoloToolkit and Mixed Reality Toolkit vNext releases.
- Requires Unity 2018.1 or later
- Recommended version: 2018.2.14f1
- This product uses C# 6 language features.
- Use the ".NET 4.x" API Compatibility Level
- To build for Windows Mixed Reality, set
- Platform == Universal Windows Platform
- Select Windows Mixed Reality as the Virtual Reality SDK
- To build for Open VR, set
- Platform== PC, Mac & Linux Standalone
- Select OpenVR as the Virtual Reality SDK
Getting Started
Link to documents coming soon....
What's New?
- New MRTK Architecture
- Core / Device Abstraction Layer
- SDK layer
- Features
- New profile system to configure Mixed Reality Toolkit systems (Input, Spatial Awareness, etc.)
- Core systems
- Camera
- Input and Interactions
- Hand, Controller and Voice support
- Action based (with rules support)
- Boundary (for Room scale Immersive experiences)
- Spatial Awareness (mesh support for HoloLens experiences)
- Teleportation
- Diagnostics (CPU, Memory , Frame rate information)
- Registered Extension Services
- Windows Mixed Reality Device Manager
- Unity OpenVR Device Manager
- Unity Joystick Manager
- Unity Touch Input Manager
- Windows Mixed Reality Spatial Observer
- Windows Speech Input Manager
- Windows Dictation Input Manager
- Mouse Input Manager
- Solvers
- UX Collections
- Spatial Mouse support
- Audio Influencers
- Occlusion
- Low Fidelity (Lo-Fi)
- Demo scenes (in MixedRealityToolkit-2018.9.0-Examples.unitypackage)
- Audio
- Lo-Fi Effect
- Occlusion
- Boundary (room scale immersive experiences)
- Solvers
- Spatial Awareness Mesh (HoloLens)
- Standard shader
- Material Gallery
- Standard Material Comparison
- Standard Material Gallery
- UX
- Collections
- Lines
- Audio
- Devices Supported:
- Windows Mixed Reality
- Microsoft HoloLens
- Immersive Headsets
- OpenVR
- Windows Mixed Reality
Known Issues
- (#3004) Boundary components do not align properly with the platform on OpenVR
- Known issue in Unity 2018.x
- (#3037) If loading a system fails with an exception, no systems are active
- Controller models are not yet loaded from GLTF.
- Custom models can be specified in the Controller Visualization Profile