Language Parity - Roadmap for C# Support #520
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Hi, I don't want to implement stuff that already exists as third party library you can use e.g. https://github.com/Metalnem/sharpfuzz the AssertSignals already have integrated the monitor see MikeSchulze/gdUnit4Net#121 you can use e.g. https://github.com/devlooped/moq you can use e.g. https://github.com/devlooped/moq/wiki/Quickstart#customizing-mock-behavior it is actual not planned to implement As long as the demand for GdUnit4Net does not increase, it is not a priority to install new things. The current work is to enable Rider to debug tests without using a workaround. |
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I'm a game dev and unit testing expert.
https://www.samuelasherrivello.com/
I'm new to Godot and have questions about your great plugin.
I see on https://mikeschulze.github.io/gdUnit4/ that some features lack language parity.
Summary
Areas with GDScript support but not C# support are...
Testing
Advanced Testing
Questions
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