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# We don't want prettier to run on anything outside of the TGUI folder, so we have to do this. | ||
/* | ||
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# We want it to run into the TGUI folder, however. | ||
!/tgui |
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# This file is used by TGS (https://github.com/tgstation/tgstation-server) clients to quickly initialize a server instance for the codebase | ||
# The format isn't documented anywhere but hopefully we never have to change it. If there are questions, contact the TGS maintainer Cyberboss/@Dominion#0444 | ||
version: 1 | ||
# The BYOND version to use (kept in sync with dependencies.sh by the "TGS Test Suite" CI job) | ||
# Must be interpreted as a string, keep quoted | ||
byond: "515.1633" | ||
# Folders to create in "<instance_path>/Configuration/GameStaticFiles/" | ||
static_files: | ||
# Config directory should be static | ||
- name: config | ||
# This implies the folder should be pre-populated with contents from the repo | ||
populate: true | ||
# Data directory must be static | ||
- name: data | ||
# String dictionary. The value is the location of the file in the repo to upload to TGS. The key is the name of the file to upload to "<instance_path>/Configuration/EventScripts/" | ||
# This one is for Linux hosted servers | ||
linux_scripts: | ||
PreCompile.sh: tools/tgs_scripts/PreCompile.sh | ||
WatchdogLaunch.sh: tools/tgs_scripts/WatchdogLaunch.sh | ||
InstallDeps.sh: tools/tgs_scripts/InstallDeps.sh | ||
# Same as above for Windows hosted servers | ||
windows_scripts: | ||
PreCompile.bat: tools/tgs_scripts/PreCompile.bat | ||
# The security level the game should be run at | ||
security: Trusted |
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// This file is included right at the start of the DME. | ||
// Its purpose is to enable multiple lints (pragmas) that are supported by OpenDream to better validate the codebase | ||
// These are essentially nitpicks the DM compiler should pick up on but doesnt | ||
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#if !defined(SPACEMAN_DMM) && defined(OPENDREAM) | ||
// This is in a separate file as a hack to avoid SpacemanDMM | ||
// evaluating the #pragma lines, even if its outside a block it cares about | ||
// (Also so people can code-own it. Shoutout to AA) | ||
#include "tools/ci/od_lints.dm" | ||
#endif |
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