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Develop_60FPS Task List #1365

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Jakub768 opened this issue May 11, 2024 · 11 comments · Fixed by #1362
Open
19 of 20 tasks

Develop_60FPS Task List #1365

Jakub768 opened this issue May 11, 2024 · 11 comments · Fixed by #1362
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develop_60FPS Bugs pertaining to the experimental 60FPS build of TombEngine

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@Jakub768
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Jakub768 commented May 11, 2024

  • Sprites and effects, like footprints and gun smoke, are flickering
  • There is a moment of glitchiness when the camera switches to a targeted view and then back to Lara
  • When in the inventory menu, the game timer accelerates too quickly
  • Alpha test transparent textures are experiencing flickering
  • The pickup HUD animation appears to be running at 30fps.
  • I have a texture set to Screen texture mode, and it's experiencing flickering issues
  • The option to select ammunition is not available
  • Variable framerate still applying when turned off in the game settings
  • Water splash and little beetles still at 30fps
  • Fish emitter is also not working for some reason.
  • Normal Alphas textures are broken again
  • Textures applied on objects with exclude attribute are black
  • Textures applied on objects with subtract attribute are flickering
  • Footprints, smoke, flare particles
  • Target highlighter is flickering
  • When object swaps to another object ID in runtime (puzzle hole - puzzle done and vice versa) and has extra meshes not present in previous object, a garbage interpolation happens for new meshes
  • Polygons with alpha transparency on moving objects (such as Lara outfit) are rendered in wrong position
  • Classic flame emitters (flame emitter 1 with OCB 0) are invisible
  • Exploded body parts and vehicle parts are not rendered correctly
  • Whenever a regular camera with a camera target (plus one of the flybys also has it) is triggered there's a random frame, showing a random part of the level as it switches over.

references:
https://discord.com/channels/1072511394735464498/1117554544776327270/1237867708989575188

@Stranger1992 Stranger1992 added the develop_60FPS Bugs pertaining to the experimental 60FPS build of TombEngine label May 11, 2024
@Stranger1992 Stranger1992 changed the title 60 FPS task list to fix Develop_60FPS Task List May 11, 2024
@Stranger1992 Stranger1992 linked a pull request May 11, 2024 that will close this issue
@Stranger1992 Stranger1992 pinned this issue May 11, 2024
@TrainWrack
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@davidmarr
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In the title level the strings flicker and tremble (165 Hz)

TombEngine.2024-05-11.14-59-42.mp4

@davidmarr
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the light from the binoculars is bugged
https://mega.nz/file/6tVF3RxY#_nJnB1YNapHB6-jke4w2ic0R4R_Sux26c3Q6lCgWSSQ

@davidmarr
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Jeep parts in water do not show correctly. I tested at 60 fps and at 165 fps.

TombEngine.2024-05-18.18-26-40.mp4
TombEngine.2024-05-18.18-31-06_edit.mp4

@davidmarr
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By killing enemies with the grenade launcher or similar, the position of enemy pieces flickers. At 165 Hz the position flicker is greater

TombEngine.2024-05-18.19-53-45_edit.mp4
TombEngine.2024-05-18.19-54-51.mp4

@TrainWrack
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Fish emitter is still not working. Before the fixes they were atleast visible on the ground. Just not moving. Now they are not rendered at all.
The beetles are 60fps now. They look great.

I can confirm that the following issues can be closed. They behave the same as the last release now.

Normal Alphas textures are broken again
Textures applied on objects with exclude attribute are black
Textures applied on objects with subtract attribute are flickering

@TrainWrack
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TrainWrack commented May 19, 2024

Gunflashes still seem 30 fps.

https://www.youtube.com/watch?v=6BZbfS4V3c0

@davidmarr
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The flickering of the crosshair on the move is solved. But there are 2 problems.
In some scenarios if Lara stays with the guns drawn some crosshairs remain visible, even if Lara is not aiming at anyone.
Sometimes it happens that the remaining sights have flickering (I also report this, although the crosshairs should not remain).
I don't know if it depends on the 60fps branch or the crosshairs have some bug.

TombEngine.2024-05-19.22-57-18_edit.mp4

@davidmarr
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In the grenade explosion, the sprite is buggy

TombEngine.2024-05-19.23-09-25.mp4

image

a dummy grenade spawns randomly (thank you @Jakub768)
image

@TrainWrack
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TrainWrack commented Jun 10, 2024

The turn switch interpolates and you can see it switching over 2 frames.

https://discord.com/channels/1072511394735464498/1117554544776327270/1249823490106724383

@MatieTR
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MatieTR commented Sep 15, 2024

The following are still present in the test version dated 14/09/24.
Whenever a regular camera with a camera target (plus one of the flybys also has it) is triggered there's a random frame, showing a random part of the level as it switches over.

Video:
https://streamable.com/1a6uae

It also happens when it has to quickly change direction, like when I jump up the block and back down and the camera gets stuck in the column so it has to change position:

https://streamable.com/rht6tk

A rollingball also collapses for a moment, only happening in 60 FPS mode:

https://streamable.com/axjgjz

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develop_60FPS Bugs pertaining to the experimental 60FPS build of TombEngine
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