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Input & cAnimator exposed to Lua #325

Input & cAnimator exposed to Lua

Input & cAnimator exposed to Lua #325

Workflow file for this run

name: CMake-Windows
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- name: Update Git Submodules
run: git submodule update --init --recursive
- name: Enable Developer Command Prompt (MSVC cl.exe)
uses: ilammy/[email protected]
- name: Update Ccache and Ninja # Needed for ccache/Ninja bug found in pre-installed version
shell: bash
run: |
choco install ccache
echo "=============="
ccache --version
echo "=============="
choco install ninja
echo "=============="
ninja --version
- name: Setup ccache
uses: hendrikmuhs/[email protected]
with:
key: win-${{env.BUILD_TYPE}}
variant: ccache
- name: Configure CMake
run: cmake gametemplate -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DBUILD_EDITOR=ON -G Ninja -DCMAKE_CXX_COMPILER=cl -DCMAKE_C_COMPILER=cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v2
with:
name: ${{env.BUILD_TYPE}}
path: |
build/**/*.exe
build/**/EditorResources
build/**/EngineResources
build/**/GameResources
!build/**/CMakeFiles