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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.29609.76 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CEMU Mod Importer", "CEMU Mod Importer\CEMU Mod Importer.csproj", "{C26CBCF1-9205-45EE-A555-1353E92AEF27}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{C26CBCF1-9205-45EE-A555-1353E92AEF27}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{C26CBCF1-9205-45EE-A555-1353E92AEF27}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{C26CBCF1-9205-45EE-A555-1353E92AEF27}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{C26CBCF1-9205-45EE-A555-1353E92AEF27}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {301C8A62-DF9C-4A1F-A600-0E4CD227C02F} | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" /> | ||
</startup> | ||
</configuration> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{C26CBCF1-9205-45EE-A555-1353E92AEF27}</ProjectGuid> | ||
<OutputType>WinExe</OutputType> | ||
<RootNamespace>CEMU_Mod_Importer</RootNamespace> | ||
<AssemblyName>CEMU Mod Importer</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath> | ||
</Reference> | ||
<Reference Include="PresentationCore" /> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Deployment" /> | ||
<Reference Include="System.Drawing" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Windows.Forms" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="GameInfo.cs" /> | ||
<Compile Include="JSON_importer.cs" /> | ||
<Compile Include="Main.cs"> | ||
<SubType>Form</SubType> | ||
</Compile> | ||
<Compile Include="Main.Designer.cs"> | ||
<DependentUpon>Main.cs</DependentUpon> | ||
</Compile> | ||
<Compile Include="Mod.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<EmbeddedResource Include="Main.resx"> | ||
<DependentUpon>Main.cs</DependentUpon> | ||
</EmbeddedResource> | ||
<EmbeddedResource Include="Properties\Resources.resx"> | ||
<Generator>ResXFileCodeGenerator</Generator> | ||
<LastGenOutput>Resources.Designer.cs</LastGenOutput> | ||
<SubType>Designer</SubType> | ||
</EmbeddedResource> | ||
<Compile Include="Properties\Resources.Designer.cs"> | ||
<AutoGen>True</AutoGen> | ||
<DependentUpon>Resources.resx</DependentUpon> | ||
</Compile> | ||
<None Include="packages.config" /> | ||
<None Include="Properties\Settings.settings"> | ||
<Generator>SettingsSingleFileGenerator</Generator> | ||
<LastGenOutput>Settings.Designer.cs</LastGenOutput> | ||
</None> | ||
<Compile Include="Properties\Settings.Designer.cs"> | ||
<AutoGen>True</AutoGen> | ||
<DependentUpon>Settings.settings</DependentUpon> | ||
<DesignTimeSharedInput>True</DesignTimeSharedInput> | ||
</Compile> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="App.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using System; | ||
using System.Collections.Generic; | ||
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namespace CEMU_Mod_Importer | ||
{ | ||
class GameInfo : IComparable<GameInfo> | ||
{ | ||
public string Name; | ||
public List<string> Ids = new List<string>(); | ||
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public override string ToString() | ||
{ | ||
return Name; | ||
} | ||
public int CompareTo(GameInfo that) | ||
{ | ||
if (Name == that.Name) return 0; | ||
List<string> names = new List<string>{ Name, that.Name }; | ||
names.Sort(); | ||
if (names[0] == Name) | ||
return -1; | ||
return 1; | ||
} | ||
} | ||
} |
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using Newtonsoft.Json; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.ComponentModel; | ||
using System.Globalization; | ||
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namespace CEMU_Mod_Importer | ||
{ | ||
class GameInfoJSON | ||
{ | ||
public string titleID; | ||
public string titleKey; | ||
public string name; | ||
public string region; | ||
public string ticket; | ||
} | ||
class JSON_importer | ||
{ | ||
private static JSON_importer instance = null; | ||
private static readonly object padlock = new object(); | ||
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public static JSON_importer Instance | ||
{ | ||
get | ||
{ | ||
lock (padlock) | ||
{ | ||
if (instance == null) | ||
{ | ||
instance = new JSON_importer(); | ||
} | ||
return instance; | ||
} | ||
} | ||
} | ||
public List<GameInfo> gameInfos = new List<GameInfo>(); | ||
public void Import(string JSONfile) | ||
{ | ||
GameInfoJSON[] infoJSON = JsonConvert.DeserializeObject<GameInfoJSON[]>(JSONfile); | ||
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foreach (GameInfoJSON gameInfoJSON in infoJSON) | ||
{ | ||
if (gameInfoJSON.name == null) | ||
continue; | ||
gameInfoJSON.name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(gameInfoJSON.name.ToLower()); | ||
bool added = false; | ||
if(gameInfoJSON.titleID[7] == '0') | ||
{ | ||
foreach (GameInfo info in gameInfos) | ||
{ | ||
if(info.Name == gameInfoJSON.name) | ||
{ | ||
info.Ids.Add(gameInfoJSON.titleID + " [" + gameInfoJSON.region + "]"); | ||
added = true; | ||
break; | ||
} | ||
} | ||
if (added == false) | ||
{ | ||
GameInfo gameInfo = new GameInfo(); | ||
gameInfo.Name = gameInfoJSON.name; | ||
gameInfo.Ids.Add(gameInfoJSON.titleID + " [" + gameInfoJSON.region + "]"); | ||
gameInfos.Add(gameInfo); | ||
} | ||
} | ||
} | ||
gameInfos.Sort(); | ||
} | ||
} | ||
} |
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