#WebGL test log
This is a repo to test webgl games online on github servers.
03-01-22 = A build with relaxing music and auto camera.
04-01-22 = Low quality graphics build with control buttons.
12-01-22 = Manual camera control build with high efficiency settings and gzip compression, First web build had error - reuploaded with no spaces - failed again, Final upload with "Decompression fallback" settting ON.
16-01-22 = Free camera all axis movement, Movement with WASD keys added.
03-02-22 = Character raw animated build.
07-02-22 = Follower build with collision issues fixed and gravity.
18-02-22 = Added animations for each movement direction, Gun system implemented and working.
11-03-22 = Updated play area and made it bigger, Added Proper bullet models and faster firing system, Added AI agents running randomly, Added running animations on AI agents.
20-03-22 = Added MENU system with PAUSE/RESUME, Added Enemy spawner that spawns every 5 seconds, Added Enemy Health bars, Added crosshair targeting with accurate bullet trajectory.
31-03-22 = Added Sound effects for all characters, Added basic follow and attack AI for enemy, Bullet effect is trails not projectile anymore, Enemies can shoot at player now causing damage, Restart system implemented.
08-04-22 = PROCEDURAL GENERATION SYSTEM implemented, Kill all enemies to WIN or DIE to re-generate new level, Basic gameplay loop complete.
11-04-22 = Fixed faulty WIN state bug, Fixed overflowing enemy counter and properly resetting list, Added Death animation to enemies, Added RESTART button in pause menu, Added audio volume controls in pause menu, Created Random color generator for map generation.
13-04-22 = Finished game development, Decided a name for it, Added multiple background music clips, Changed whole UI theme to look better, Added credit and title in Pause menu, Fixed little bugs and problems, Should be smooth experience now.