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vim.ui
Munif Tanjim edited this page Dec 23, 2023
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6 revisions
local function get_prompt_text(prompt, default_prompt)
local prompt_text = prompt or default_prompt
if prompt_text:sub(-1) == ":" then
prompt_text = "[" .. prompt_text:sub(1, -2) .. "]"
end
return prompt_text
end
local Input = require("nui.input")
local event = require("nui.utils.autocmd").event
local function override_ui_input()
local UIInput = Input:extend("UIInput")
function UIInput:init(opts, on_done)
local border_top_text = get_prompt_text(opts.prompt, "[Input]")
local default_value = tostring(opts.default or "")
UIInput.super.init(self, {
relative = "cursor",
position = {
row = 1,
col = 0,
},
size = {
-- minimum width 20
width = math.max(20, vim.api.nvim_strwidth(default_value)),
},
border = {
style = "rounded",
text = {
top = border_top_text,
top_align = "left",
},
},
win_options = {
winhighlight = "NormalFloat:Normal,FloatBorder:Normal",
},
}, {
default_value = default_value,
on_close = function()
on_done(nil)
end,
on_submit = function(value)
on_done(value)
end,
})
-- cancel operation if cursor leaves input
self:on(event.BufLeave, function()
on_done(nil)
end, { once = true })
-- cancel operation if <Esc> is pressed
self:map("n", "<Esc>", function()
on_done(nil)
end, { noremap = true, nowait = true })
end
local input_ui
vim.ui.input = function(opts, on_confirm)
assert(type(on_confirm) == "function", "missing on_confirm function")
if input_ui then
-- ensure single ui.input operation
vim.api.nvim_err_writeln("busy: another input is pending!")
return
end
input_ui = UIInput(opts, function(value)
if input_ui then
-- if it's still mounted, unmount it
input_ui:unmount()
end
-- pass the input value
on_confirm(value)
-- indicate the operation is done
input_ui = nil
end)
input_ui:mount()
end
end
local Menu = require("nui.menu")
local event = require("nui.utils.autocmd").event
local function override_ui_select()
local UISelect = Menu:extend("UISelect")
function UISelect:init(items, opts, on_done)
local border_top_text = get_prompt_text(opts.prompt, "[Select Item]")
local kind = opts.kind or "unknown"
local format_item = opts.format_item or function(item)
return tostring(item.__raw_item or item)
end
local popup_options = {
relative = "editor",
position = "50%",
border = {
style = "rounded",
text = {
top = border_top_text,
top_align = "left",
},
},
win_options = {
winhighlight = "NormalFloat:Normal,FloatBorder:Normal",
},
zindex = 999,
}
if kind == "codeaction" then
-- change position for codeaction selection
popup_options.relative = "cursor"
popup_options.position = {
row = 1,
col = 0,
}
end
local max_width = popup_options.relative == "editor" and vim.o.columns - 4 or vim.api.nvim_win_get_width(0) - 4
local max_height = popup_options.relative == "editor" and math.floor(vim.o.lines * 80 / 100)
or vim.api.nvim_win_get_height(0)
local menu_items = {}
for index, item in ipairs(items) do
if type(item) ~= "table" then
item = { __raw_item = item }
end
item.index = index
local item_text = string.sub(format_item(item), 0, max_width)
menu_items[index] = Menu.item(item_text, item)
end
local menu_options = {
min_width = vim.api.nvim_strwidth(border_top_text),
max_width = max_width,
max_height = max_height,
lines = menu_items,
on_close = function()
on_done(nil, nil)
end,
on_submit = function(item)
on_done(item.__raw_item or item, item.index)
end,
}
UISelect.super.init(self, popup_options, menu_options)
-- cancel operation if cursor leaves select
self:on(event.BufLeave, function()
on_done(nil, nil)
end, { once = true })
end
local select_ui = nil
vim.ui.select = function(items, opts, on_choice)
assert(type(on_choice) == "function", "missing on_choice function")
if select_ui then
-- ensure single ui.select operation
vim.api.nvim_err_writeln("busy: another select is pending!")
return
end
select_ui = UISelect(items, opts, function(item, index)
if select_ui then
-- if it's still mounted, unmount it
select_ui:unmount()
end
-- pass the select value
on_choice(item, index)
-- indicate the operation is done
select_ui = nil
end)
select_ui:mount()
end
end