Releases: Nanofus/novel.js
Releases · Nanofus/novel.js
Version 0.8.3
Version 0.8.2
Updated description.
Version 0.8.1
Minor changes. Changelog:
- Undefined settings have pre-defined defaults (documented in the docs)
name
,version
andscenes
are now the only requirednovel.json
values. All other values have default fallbacks.
Version 0.8.0
Changelog:
- Translation support
- CSV support using Papa Parse
- Item descriptions
- New HTML template (automatically applied if using
<novel></novel>
) - Bugfixes in Parser.parseStatement
- General code improvements
Version 0.7.0
This is a major update that requires you to make significant changes to your HTML.
Changelog:
- Renamed
[stopMusic]
tag to[/music]
- Added
choicesHidden
scene setting that can be used to hide all scene choices - Easier initialization using the
<novel></novel>
HTML element - Dropped the Vue.js dependency
- General code refactoring and improvements
Version 0.6.1
Changelog:
inventoryHidden
attribute in settings can be used to hide the inventory permanently- Code refactoring
Version 0.6.0
- Include other
json
files intonovel.json
- Use the
[file]
tag to include text from txt files - Better errors in console
- Bugfixes
Version 0.5.2
Changelog:
- Fixed saving the game deleting loaded game data
- WIP feature: add "false" argument to ui.closeLoadNotification to prevent scene change on save loading
Version 0.5.1
Changelog:
- Fixed game getting stuck if trying to start a music that does not exist
Version 0.5.0
Changelog:
- Added option to select randomly between multiple sounds (also works with music).
- Fixed an issue that caused freezing when starting the same song twice and then stopping it - any additional startMusic commands that try to start a song that is already playing are now ignored.