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Releases: Nanofus/novel.js

Version 0.8.3

06 Mar 00:47
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Resolved vulnerabilities in dependencies.

Version 0.8.2

05 Mar 08:25
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Updated description.

Version 0.8.1

08 May 16:57
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Minor changes. Changelog:

  • Undefined settings have pre-defined defaults (documented in the docs)
  • name, version and scenes are now the only required novel.json values. All other values have default fallbacks.

Version 0.8.0

08 May 14:11
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Changelog:

  • Translation support
  • CSV support using Papa Parse
  • Item descriptions
  • New HTML template (automatically applied if using <novel></novel>)
  • Bugfixes in Parser.parseStatement
  • General code improvements

Version 0.7.0

05 May 20:10
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This is a major update that requires you to make significant changes to your HTML.
Changelog:

  • Renamed [stopMusic] tag to [/music]
  • Added choicesHidden scene setting that can be used to hide all scene choices
  • Easier initialization using the <novel></novel> HTML element
  • Dropped the Vue.js dependency
  • General code refactoring and improvements

Version 0.6.1

05 Apr 17:57
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Changelog:

  • inventoryHidden attribute in settings can be used to hide the inventory permanently
  • Code refactoring

Version 0.6.0

04 Apr 18:44
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  • Include other json files into novel.json
  • Use the [file] tag to include text from txt files
  • Better errors in console
  • Bugfixes

Version 0.5.2

07 Mar 15:50
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Changelog:

  • Fixed saving the game deleting loaded game data
  • WIP feature: add "false" argument to ui.closeLoadNotification to prevent scene change on save loading

Version 0.5.1

07 Mar 13:54
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Changelog:

  • Fixed game getting stuck if trying to start a music that does not exist

Version 0.5.0

04 Mar 10:23
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Changelog:

  • Added option to select randomly between multiple sounds (also works with music).
  • Fixed an issue that caused freezing when starting the same song twice and then stopping it - any additional startMusic commands that try to start a song that is already playing are now ignored.