Releases: NellyDevo/The-Mystic-Project
bugfixes, minor changes
-Blade Master no longer exhausts and allows you to pick fewer than 2(3) Artes if you wish, to better reflect its intended effect and description.
-Magic Missile no longer keeps the number of times the deck was shuffled when you save and quit then reload.
-Spells/Artes counters adjusted so they always appear at the far left of the powers display, for clarity.
-To better reflect its description, five foot step now actually shuffles the draw pile.
-Spontaneous Caster has a new effect in addition to its old effects: At the end of each turn, Retain all spells.
v0.6.1 Crystal Clear Hotfix
Fixes the fact that I somehow broke everything with Crystal Clear
small visual and bugfix update, new custom mode mod
-All-in now properly increments the "Artes played" counter for the turn.
-Disengage now also counts as an Arte for next turn.
-Powers icons have been reworked across the board to be more consistent with the sizing of the base game icons.
-Improved how the description for "Flourish" fits in the description box.
-New Custom Mode modifier: Crystal Clear. Start with the Crystal Ball relic to improve your experience when including Mystic cards in other card pools.
metrics and vfx
This update adds a hook into the game's default metrics system that will re-enable it and send the data to me instead, when you're playing The Mystic.
This is data that I can eventually assemble and use to make informed decisions about the balance of the class.
If you do not wish to send me any data, you can opt out of it just as you would for the base game by opening the base game's "settings" menu, and un-checking the "Upload gameplay data" checkbox in the Miscellaneous section.
In addition, this update adds misc vfx improvements/additions:
-Disintegrate
-Pure Instinct
-Magic Missile
-Shocking Grasp
-Snowball
-Obscuring Mist
-Diversion
random bugfixes, card portrait art improvement
misc changes to the backend. Code cleanup, .json integration, etc
Spell and Artes now have a less jarring transition to their background shape/color when using the "both" config option.
Fix power description of Combo Caster
Fix crystal ball interaction with artes and spells which would cause Attack Artes and Skill Spells to increment their respective counter twice.
Fix cantrips not rendering modified backgrounds while in possession of crystal ball
Fix a bug where if you doubled a spark while you have 10 cards in hand, the first card drawn would count for both sparks' effects for gaining mana.
minor balance, bugfixes, and UI improvements
Moved Cantrips and Blade Burst back to the colorless section of the compendium to clean up the look of Mystic_Purple section
Deck of Many Things: Must now play Two spells and Two artes per turn to avoid downside.
Deck of Many Things: Downside now actually works as intended.
In description boxes, "Spell" and "Arte" now have colored text!
"(You have X )" description added to components pouch and pure instinct
extended description behavior of magic missile and closing barrage adjusted to be more consistent with similar descriptions.
Energized Rift, Tome of Spells, and Feint adjusted: Now add Cantrips to the Draw Pile rather than the Discard Pile.
Kama and Deck of Many Things no longer continue their flashing between combats.
"Overextended"(gain dexterity at end of turn) power icon fixed to the same icon as "shackled"
v0.5.8 hotfix
Fixed a bug where Haste was not drawing an extra card each turn
Fixed a bug caused by the interaction between Gemini Form and card doubling effects (such as Rapid Caster and Doublecast) where Gemini Form would incorrectly chain its effects.
Fixed a bug where Power Attack's temporary strength value would incorrectly scale from existing Strength (don't ask)
week 40, balance update
-Fixed description of Spontaneous Caster Power
-Fixed a bug where Acid Splash and Ray of Frost would incorrectly appear to be Artes while you have the Crystal Ball relic and they still count as Spells.
-Fixed a bug where Spark, Prestidigitation, and Read Magic would advance the Spells Played counter by two while the counter was less than 3 and you have the Crystal Ball relic.
-Heavy Strike reworked. Now does 6 damage, and has Arcane: permanantly increase this card's damage by 2(3). Exhaust.
-Cantrips: The following changes are tentative, but may serve to tone down cantrips and balance the class as a whole
Energized Rift: All cantrip duplicates are now created in the discard pile.
Feint: Generated cantrip is now created in the discard pile.
Tome of Spells: Generated cantrips are now created in the discard pile.
Rapid Caster: Energy cost increased to 2.
Combo Caster: Energy cost reduced to 1. Each stack now also reduces the number of cards you draw each turn by 1. (net 0 considering cantrip's draw)
-Arcane Accuracy: energy cost increased to 2
-Mighty Magic: energy cost increased to 2
-Earthen Wall: base block increased to 11, dex gain reduced to 3
-Keen Edge: vulnerability amount reduced to 4, no longer an Arte, upgrades to an Arte instead of 0 cost.
-Mystical Shield: Block amount reduced to 8.
-Riposte: Upgrade increases damage by 3 instead of weak/vulnerable amount
-Fly: Block amount reduced to 6(8), gains Technical: Block is not removed at the start of your next turn.
balance adjustments
Simple balance adjustment patch, in an attempt to bring the character more in line with other characters.
-reduce earthen wall to 10/13 block
-enchanted moulinet to 15/18 damage
-Components pouch reduced to 7/9 damage
-Pure Instinct reduced to 6/8 block
-Fly reduced to 7/10 block
-Riposte reduced to 6 damage
-Flurry reduced by one time
-Probe/corrosive touch reduced to 5 damage (again)
-Sideswipe damage reduced to 2/4 damage
-Magic Missile+ reduced to 4 damage
-Stoneskin block reduced to 2 block across the board, but duration extended by 1 turn
-Heavy Strike upgrade no longer increases vulnerable, damage reduced to 10/14
-modified starting deck: now has one extra Strike, for a total of 11 cards.
-Blade Burst Str loss reduced to 1
-power attack+ str gain increased by 1
-Gemini form rework: 3 energy: The first Spell and Arte you play each turn, also play a random card of the other type from your draw pile. Exhaust. Ethereal. (upgrade to not ethereal)
-Cantrips now count as spells until you've played 3 spells.
bugfix: 5 foot step visually no longer appears to go to both the draw pile and the discard pile.
version 0.5.6 hotfox
Fixed an error where "random spell" effects could get you a copy of "summon familiar" while friendly minions was not installed.
possibly fixed an error where random card effects could rarely result in a shiny blue rectangle in place of a card. If this error persists, I would appreciate if an issue could be opened with the details.