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Releases: NellyDevo/The-Mystic-Project

minor visual polish edition

27 Dec 02:19
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Lots of small fixes and visual changes.

  • Card portraits have been updated to have darker description boxes, bringing them more in line with how cards appear in the base game.
  • A simple Mystic backstory was added to the possible memories you can recall during the sensory stone event.
  • Bent Spoon should now only flash when you play a cantrip that it actually benefits
  • Mystical Shield was changed to use BaseMod's new subscriber, which improves its visual feedback.
  • "Essence of Magic" potion was fixed to use the new(ish) cantrip generation logic, meaning it can now generate any cantrips added to the list of generatable cantrips by other mods.
  • The rendering logic patch to Hubris's "duct tape" was improved to more accurately display each half's status as spell, arte, or sperte.
  • A new mystic-specific "Energized" power was added for Alacrity, so it now visually fits the character a bit better.
  • Improved the internal VFX logic of Magic Missile, and made the missile frequency increase as the number of projectiles increase (to a maximum of 20 missiles per second)
  • Cleaned up the descriptions of some cards for grammar, visual consistency, etc.
  • General cleanup of the code. Deleted an unused class, added newlines to end of every file where applicable, changed patches to use clz and locators, etc.

Spell/arte Logic Priority

21 Dec 01:14
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Expands upon the Spell/Arte logic interface with a priority system, allowing people to determine what order the relic or power affects the logic.

aaaaaa

20 Dec 06:16
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fixes a bug where no cards were displaying as spells or artes on master deck before your first combat, on single card view screen, or in the compendium.

small bugfix

20 Dec 05:33
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fixes a bug with the internal Spell/Arte API, and swaps the Cantrip tooltip description to accurately reflect that it cares about stacks of Power, rather than number of spells played.

Thonk

20 Dec 03:27
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dammit kio

bugfixes, Spell/Arte logic refactor

20 Dec 01:13
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  • fixed a bug where attack cantrips would count as Spertes when they should count as Spells when you have the Crystal Ball relic.
  • fixed a bug with the interaction between Calipers relic and the Mystical Shield power.
  • fixed a bug with some inter-mod interactions of five foot step, as well as improving its visual trajectory.

The logical hooks for Spell/Arte logic were improved in efficiency and design.

Closing barrage upgrade description hotfix

27 Nov 21:16
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Fixed Closing Barrage's upgrade description not properly appending "+1" to the X.

Backend hooks, new relic art

27 Nov 11:18
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Very minor update.

In the backend, a little bit of code was cleaned up to be less hard-coded, coming with it support for additional hooks into the overall spell/arte logic that can easily be accessed by relics or powers.

Also, the relic "Bent Spoon" now has art, provided courtesy of RedDyeNo5!

Relics!

17 Nov 07:27
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Bugfixes:

  • Flourish no longer increases its cost immediately after being set to 0 by another effect, such as discovery or attack potion.

  • Mystic's "talk bubble" now originates, once again, from the correct location.

  • Several vfx were also restored to their correct positioning.

  • Daze vfx changed to be more consistant with distance above the target's center, and the volume of the sound effect was reduced by 25%.

NEW ART WOO
The following relics have new art, provided courtesy of RedDyeNo5.

  • Spellbook
  • Blessed Book
  • Training Manual
  • Rabbit's Foot
  • Crystal Ball

Major Balance Pass

04 Nov 21:47
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In today's update I provide the mystic with some much-needed buffs, targeted at weaker cards and general strategies for non-cantrip builds

Changelog:

  • Starter deck adjusted: one basic strike removed.
  • All In: damage increased to 13(15).
  • Blade Master: upgrades to cost 0 instead of increasing the number of Artes it can return.
  • Bulk up: When affected by Powerful trigger, you may now choose not to exhaust a card.
  • Closing Barrage: Upgrades to X+1 instead of 1 additional multiplier. Description changed for greater clarity.
  • Components pouch: Damage reduced to 6(8). Now deals damage a number of times equal to the number of spells in your hand plus one.
  • Corrosive Touch: Now starts as a Spell. Upgrades to also be an Arte, and grant an extra stack of power next turn.
  • Discipline: Cost reduced to 2(1).
  • Earthen Wall: Block increased to 12(15), temporary dexterity increased to 4(5).
  • Ebb and flow: Instead of discarding 2 cards if you're missing either a spell or an arte, you now discard 1 card for each type you're missing.
  • Enchanted Moulinet: Damage increased to 18(21).
  • Flourish: Base cost reduced to 4. Upgrades to cost 3, and upgrade no longer increases damage.
  • Grapple: Is now always an Arte, and upgrades to no longer be ethereal.
  • Grease: Strength debuff increased to 4(6).
  • Heavy Strike: Damage increment increased to 3(5).
  • Hunker Down: Dexterity gain increased to 3(4).
  • Illusion of Calm: Block increased to 16(18).
  • Mighty Magic: Cost reduced to 1.
  • Mirror Entity: Cost reduced to 2(1).
  • Momentum: Cost reduced to 2(1).
  • Power Slash: Damage increased to 11(14).
  • Probe: Now starts as an Arte. Upgrades to also be a spell, and grant an extra stack of poise next turn.
  • Pure instinct: Block reduced to 5(7). Now gains block a number of times equal to the number of artes in your hand plus one.
  • Sideswipe: Damage increased to 3(5). Weak amount increased to 1(2).
  • Snowball: Damage increased to 11(14).
  • Spell combat: Damage reduced to 6(8). Block reduced to 5(7). (Visual: Now changes art to one of four images based on what its current function is.)
  • Spontaneous Caster: Reworked. Now costs 3 energy, no longer retains spells, and reduces the cost of all spells to 1 energy.
  • Stoneskin: Block gained by the Stoneskin power is now affected by block-affecting powers, calculated each time you gain block from the power.
  • Sudden Clarity: Block increased to 7.