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Game

Name: MegamanX3
Author:

  • Nguyễn Hồng Phúc.

API: DirectX (june).
Language: C++.
IDE: Visual studio

Game have three main part:

  • Process Input: All event from input can be process .
  • Update: Update all Object (megaman, virtual Object, enemy, bullet, item) - location, collision, state.
  • Render: Show graphic to screen.


List Class and Function:
1. Object: - The class used to inherit, contains the full attribute 1 possible object.


2. ActionObject: - All animated objects are treated as actionObject.

3. VirtualObject: - Object static as ground, wall,...


4. Megaman: - inherit from ActionObject.
- have animation state, charing, lifebar.
- Update - with virtual object. tu stand/ jump,..
- Process with Bullet: -with enemy, being hurting, and set state bullet to destroy when collision.

Image in game:

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