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Avoid explicit TMD_OPP_* references #409

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backwardsEric
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That's in the spirit of Angband's angband/angband@2afd564 : only require changes to list-player-timed.h and player_timed.txt to add a new temporary resistance for an existing element. Of course, would still need to change objects, artifacts, activations, or spells to use the new temporary resistance.

That's in the spirit of Angband's angband/angband@2afd564 : only require changes to list-player-timed.h and player_timed.txt to add a new temporary resistance for an existing element.  Of course, would still need to change objects, artifacts, activations, or spells to use the new temporary resistance.
@NickMcConnell
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Thanks, I did this wrong the first time and so did a quick fix. This is much better.

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