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Bump MSTest.TestAdapter from 3.6.0 to 3.6.1 in /src #133

Bump MSTest.TestAdapter from 3.6.0 to 3.6.1 in /src

Bump MSTest.TestAdapter from 3.6.0 to 3.6.1 in /src #133

Triggered via pull request October 4, 2024 14:59
Status Success
Total duration 50s
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build
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1, actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-dotnet@v1, actions/checkout@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build: src/DevilDaggersInfo.Core.Encryption/AesBase32Wrapper.cs#L61
Use at least 100,000 iterations here. (https://rules.sonarsource.com/csharp/RSPEC-5344)
build: src/DevilDaggersInfo.Core.Encryption/AesBase32Wrapper.cs#L61
Rfc2898DeriveBytes might be using a weak hash algorithm. Use SHA256, SHA384, or SHA512 to create a strong key from a password. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca5379)
build: src/DevilDaggersInfo.Core.Encryption/AesBase32Wrapper.cs#L66
Symmetric encryption uses non-default initialization vector, which could be potentially repeatable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca5401)
build: src/DevilDaggersInfo.Core.Encryption/AesBase32Wrapper.cs#L62
Use at least 100000 iterations when deriving a cryptographic key from a password. By default, Rfc2898DeriveByte's IterationCount is only 1000 (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca5387)
build: src/DevilDaggersInfo.Core.GameData/V3_2.cs#L6
Remove the underscores from type name DevilDaggersInfo.Core.GameData.V3_2 (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1707)
build: src/DevilDaggersInfo.Core.Wiki/Objects/Enemy.cs#L28
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
build: src/DevilDaggersInfo.Core.Wiki/Objects/Enemy.cs#L32
Use properties where appropriate (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1024)
build: src/DevilDaggersInfo.Core.Spawnset/Spawn.cs#L3
Spawn should override Equals (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1815)
build: src/DevilDaggersInfo.Core.Spawnset/Spawn.cs#L3
Spawn should override the equality (==) and inequality (!=) operators (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1815)
build: src/DevilDaggersInfo.Core.Spawnset/HandLevel.cs#L3
Add a member to HandLevel that has a value of zero with a suggested name of 'None' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1008)