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A library for generating coherent noise (fork).

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SharpNoise — Obsidian fork

⚠️ Notice ⚠️

This is a custom fork with changes specific to Obsidian. Current stage of development is experimental. See LICENSE for original license and CHANGELOG for list of changes.


A library for generating coherent noise. It can be used to procedurally create natural-looking textures (such as wood, stone, or clouds), terrain heightmaps, normal maps, and a lot more.

SharpNoise is a loose port of Jason Bevins' libNoise to C#. SharpNoise is published unter the terms of the Gnu LGPL 3.

Available on NuGet: https://www.nuget.org/packages/SharpNoise

Usage

SharpNoise has modules as building blocks for noise generators. There are two kinds of modules:

  • Generator modules, which produce noise values and have no sources
  • Modifier and Combiner modules, which take one or more source modules and produce a new output from the values of their sources.

These modules can be joined together in a tree of noise modules to generate very complex noise patterns.

Example Applications

To see how to use SharpNoise, check out the example applications:

There is a separate solution with the example applications in the Examples/ folder.

Development

I think SharpNoise is in a pretty OK state and am not doing a lot of work on it any more. However, I would like to fix any bugs or other issues that crop up. So if anything's not right, please let me know.

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A library for generating coherent noise (fork).

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