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construct scripting workspace information directly from the ProjectInfo #1272
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…fo files instead of relying on precomputed information
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👍 💯
{ | ||
if (a is PortableExecutableReference portableExecutableReference) | ||
{ | ||
return portableExecutableReference.FilePath ?? portableExecutableReference.Display; |
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Is this ever null?
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not at the moment, but once we support plugins to meddle with this project system it might 😃
Updated to ensure that everything is passing with the latest stuff |
I added a changelog update |
This is a follow up to #1112 which we shipped but it didn't have a real test 😃
In this PR:
ProjectInfo
directly, which is most reliable way)