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As per ddf59c3#commitcomment-117842350, the PS4 TP/Share toggle manipulates the actual pin mapping of S1 and A2, which is going to be an issue for my hotkey PR which uses the button masks directly (and thus encapsulating the feature would mean duplicating the logic there), and I think it's misleading to other parts of the code.
After a quick Discord conversation I think we can move this check to the PS4-specific report, and then S1 always is S1.
I'll try to get to this soon, if no one beats me to it.
The text was updated successfully, but these errors were encountered:
this allows the rest of the gamepad code --- hotkeys, BOOTSEL boot
hotkey --- to always treat S1 as S1 and A2 as A2, rather than having to
also encapsulate the switch check in order to have consistent behavior.
the switch is only for PS4 mode anyway, so we can just stuff it in
there.
fixesOpenStickCommunity#329
this allows the rest of the gamepad code --- hotkeys, BOOTSEL boot
hotkey --- to always treat S1 as S1 and A2 as A2, rather than having to
also encapsulate the switch check in order to have consistent behavior.
the switch is only for PS4 mode anyway, so we can just stuff it in
there.
fixes#329
As per ddf59c3#commitcomment-117842350, the PS4 TP/Share toggle manipulates the actual pin mapping of S1 and A2, which is going to be an issue for my hotkey PR which uses the button masks directly (and thus encapsulating the feature would mean duplicating the logic there), and I think it's misleading to other parts of the code.
After a quick Discord conversation I think we can move this check to the PS4-specific report, and then S1 always is S1.
I'll try to get to this soon, if no one beats me to it.
The text was updated successfully, but these errors were encountered: